On the quest of implementing Vulkan (using V3D (DRM)), I am currently trying to implement things like `_DeviceWaitIdle`.
For devices the current plan is to have an active `v3d_job` together with a collection of available `v3d_job`s similar to Gallium. IIUC the device would then be the owner of these `v3d_job`s. Is `_DeviceWaitIdle` then as easy as waiting for the `bo` of the active `v3d_job` (binner + render) or would I need to wait for all `bo`s in all `v3d_job`s? Or is my approach utterly wrong?
Cheers
Andreas
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev