: ibmir...@gmail.com on behalf of Ilia Mirkin
Sent: Thursday, July 14, 2016 12:34:26 PM
To: Rob Conde
Cc: Roland Scheidegger; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] GLSL Debugging
Note that various GPUs (definitely NVIDIA ones, but I think others
too) also include instruction
I'll take a look at that. The idea would be to be able to step through a shader
and watch values etc.
Rob
From: Roland Scheidegger
Sent: Thursday, July 14, 2016 12:26:58 PM
To: Rob Conde; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] GLSL Debu
Hello,
It occurred to me that the llvmpipe might be a good basis for a GLSL
debugger. Has anyone thought about this and how it might be approached?
Rob Conde
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root\build\windows-x86_64\mesa\program\program_parse.tab.c
2. root\scons\llvm.py
Add 'LLVMBitReader' to libs list (i.e. 'LLVMBitWriter', 'LLVMBitReader',
'LLVMX86Disassembler', ...)
Otherwise you get a linker error on opengl32.dll
Rob Conde
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this a bad interpretation? I'm
wondering about others' thoughts on this topic.
Rob Conde
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I'm preparing a patch and thus want to run my changes through the Mesa
Testsuite. The website only mentions 'make check'...is there a way to run the
tests on Windows/SCons or do I need to do it on a linux machine?
Thanks,
Rob Conde
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