I'll take a look at that. The idea would be to be able to step through a shader and watch values etc.
Rob ________________________________ From: Roland Scheidegger <srol...@vmware.com> Sent: Thursday, July 14, 2016 12:26:58 PM To: Rob Conde; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] GLSL Debugging Am 14.07.2016 um 15:25 schrieb Rob Conde: > Hello, > > It occurred to me that the llvmpipe might be a good basis for a GLSL > debugger. Has anyone thought about this and how it might be approached? > > > Rob Conde I'm not entirely sure what exactly you want to debug, but if you just want to know what happens inside a shader softpipe is MUCH easier to follow with the interpreted shaders. Maybe llvmpipe is easier (at least for some things) than real hardware but investigating the jitted assembly is not that easy. Roland
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