Am Montag, 20. Mai 2013, 00:44:21 schrieb Martin Steigerwald:
> Am Sonntag, 19. Mai 2013, 14:14:40 schrieb Kenneth Graunke:
> > On 05/19/2013 03:59 AM, Martin Steigerwald wrote:
> > > Hi Kenneth, Brian, everyone,
> > >
> > > Am Samstag, 11. Mai 2013, 21:07:55
Am Sonntag, 19. Mai 2013, 14:14:40 schrieb Kenneth Graunke:
> On 05/19/2013 03:59 AM, Martin Steigerwald wrote:
> > Hi Kenneth, Brian, everyone,
> >
> > Am Samstag, 11. Mai 2013, 21:07:55 schrieb Martin Steigerwald:
> >> I got some hangs tough:
> >>
> &
Hi Kenneth, Brian, everyone,
Am Samstag, 11. Mai 2013, 21:07:55 schrieb Martin Steigerwald:
> It is a complete difference. I always had the feeling that colors were
> to dark since I switched to GLSL. But no comparison, so I didn´t report
> I think.
>
> Looks marvellously now.
>
Hi!
It is a complete difference. I always had the feeling that colors were
to dark since I switched to GLSL. But no comparison, so I didn´t report
I think.
Looks marvellously now.
I got some hangs tough:
[151564.311483] [drm:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed...
GPU hung
[15
Dear developers and testers of Mesa (oh, that would included myself a bit:),
thank you for working on this great piece of software!
I love it!
Special thanks to Kenneth Graunke for bettering my Planeshift gaming
experience to such a huge extent.
Best,
--
Martin
___
Am Mittwoch, 6. Februar 2013 schrieb Daniel Vetter:
> On Tue, Feb 05, 2013 at 10:40:28PM +0100, Martin Steigerwald wrote:
> > Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter:
> > > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote:
> > > > Ab
Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter:
> On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote:
> > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> > > On 02/02/2013 04:50 AM, Martin Steigerwald wrote:
> > > > Am Samstag, 2. Februa
stable branches.
> Signed-off-by: Kenneth Graunke
Tested-by: Martin Steigerwald
Corruptions are still gone.
OpenGL version string: 3.0 Mesa 9.2-devel (git-8a4d952)
+ these four patches and the four patches for CopyTexSubImage BLORP y-tiled
blits.
I will observe whether the GPU hang
Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> On 02/02/2013 04:50 AM, Martin Steigerwald wrote:
> > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> >> The old calculation was off by one in certain cases. The
> >> documentation contains a precise formula
g on these bugs.)
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56920
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60172
Tested-by: Martin Steigerwald
Works just fine on Sandybridge HD 3000 here. Glitches are gone.
Thanks a lot. Great turn around time from bug report t
buffer.h b/src/mesa/main/renderbuffer.h
> index 5495ae1..c450b33 100644
> --- a/src/mesa/main/renderbuffer.h
> +++ b/src/mesa/main/renderbuffer.h
> @@ -29,6 +29,10 @@
[…]
Tested-By: Martin Steigerwald
Spell effects are fast in Planeshift with those four patches applied to
OpenGL version str
According to KMail this went out as replay to all. Strange.
Am Donnerstag, 24. Januar 2013 schrieb Martin Steigerwald:
> Am Sonntag, 20. Januar 2013 schrieb Paul Berry:
> > > ---
> > >
> > > src/mesa/drivers/dri
Am Sonntag, 20. Januar 2013 schrieb Paul Berry:
> > ---
> >
> > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 106
> >
> > +++
> >
> > src/mesa/drivers/dri/i965/brw_context.h | 8 ++
> > src/mesa/drivers/dri/intel/intel_tex_copy.c | 32 ++--
> > 3 files change
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