Re: [Mesa-dev] gpu hung with mesa 9.1.2~git

2013-06-09 Thread Martin Steigerwald
Am Montag, 20. Mai 2013, 00:44:21 schrieb Martin Steigerwald: > Am Sonntag, 19. Mai 2013, 14:14:40 schrieb Kenneth Graunke: > > On 05/19/2013 03:59 AM, Martin Steigerwald wrote: > > > Hi Kenneth, Brian, everyone, > > > > > > Am Samstag, 11. Mai 2013, 21:07:55

Re: [Mesa-dev] gpu hung with mesa 9.1.2~git

2013-05-19 Thread Martin Steigerwald
Am Sonntag, 19. Mai 2013, 14:14:40 schrieb Kenneth Graunke: > On 05/19/2013 03:59 AM, Martin Steigerwald wrote: > > Hi Kenneth, Brian, everyone, > > > > Am Samstag, 11. Mai 2013, 21:07:55 schrieb Martin Steigerwald: > >> I got some hangs tough: > >> > &

[Mesa-dev] gpu hung with mesa 9.1.2~git (was: Re: Thanks for mesa 9.1.2! Vibrant colors in Planeshift)

2013-05-19 Thread Martin Steigerwald
Hi Kenneth, Brian, everyone, Am Samstag, 11. Mai 2013, 21:07:55 schrieb Martin Steigerwald: > It is a complete difference. I always had the feeling that colors were > to dark since I switched to GLSL. But no comparison, so I didn´t report > I think. > > Looks marvellously now. >

[Mesa-dev] Thanks for mesa 9.1.2! Vibrant colors in Planeshift

2013-05-11 Thread Martin Steigerwald
Hi! It is a complete difference. I always had the feeling that colors were to dark since I switched to GLSL. But no comparison, so I didn´t report I think. Looks marvellously now. I got some hangs tough: [151564.311483] [drm:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed... GPU hung [15

[Mesa-dev] Thank you! I love it!

2013-02-14 Thread Martin Steigerwald
Dear developers and testers of Mesa (oh, that would included myself a bit:), thank you for working on this great piece of software! I love it! Special thanks to Kenneth Graunke for bettering my Planeshift gaming experience to such a huge extent. Best, -- Martin ___

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-08 Thread Martin Steigerwald
Am Mittwoch, 6. Februar 2013 schrieb Daniel Vetter: > On Tue, Feb 05, 2013 at 10:40:28PM +0100, Martin Steigerwald wrote: > > Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter: > > > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote: > > > > Ab

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-05 Thread Martin Steigerwald
Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter: > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote: > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > > > On 02/02/2013 04:50 AM, Martin Steigerwald wrote: > > > > Am Samstag, 2. Februa

Re: [Mesa-dev] [PATCH 1/4] i965: Refactor Gen6+ SF attribute override code.

2013-02-03 Thread Martin Steigerwald
stable branches. > Signed-off-by: Kenneth Graunke Tested-by: Martin Steigerwald Corruptions are still gone. OpenGL version string: 3.0 Mesa 9.2-devel (git-8a4d952) + these four patches and the four patches for CopyTexSubImage BLORP y-tiled blits. I will observe whether the GPU hang

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Martin Steigerwald
Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > On 02/02/2013 04:50 AM, Martin Steigerwald wrote: > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > >> The old calculation was off by one in certain cases. The > >> documentation contains a precise formula

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Martin Steigerwald
g on these bugs.) > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56920 > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60172 Tested-by: Martin Steigerwald Works just fine on Sandybridge HD 3000 here. Glitches are gone. Thanks a lot. Great turn around time from bug report t

Re: [Mesa-dev] [PATCH 1/4] mesa: Put extern "C" guards in renderbuffer.h.

2013-02-01 Thread Martin Steigerwald
buffer.h b/src/mesa/main/renderbuffer.h > index 5495ae1..c450b33 100644 > --- a/src/mesa/main/renderbuffer.h > +++ b/src/mesa/main/renderbuffer.h > @@ -29,6 +29,10 @@ […] Tested-By: Martin Steigerwald Spell effects are fast in Planeshift with those four patches applied to OpenGL version str

Re: [Mesa-dev] [PATCH RFC v1] i965: Implement CopyTexSubImage2D via BLORP (and use it by default).

2013-01-24 Thread Martin Steigerwald
According to KMail this went out as replay to all. Strange. Am Donnerstag, 24. Januar 2013 schrieb Martin Steigerwald: > Am Sonntag, 20. Januar 2013 schrieb Paul Berry: > > > --- > > > > > > src/mesa/drivers/dri

Re: [Mesa-dev] [PATCH RFC v1] i965: Implement CopyTexSubImage2D via BLORP (and use it by default).

2013-01-24 Thread Martin Steigerwald
Am Sonntag, 20. Januar 2013 schrieb Paul Berry: > > --- > > > > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 106 > > > > +++ > > > > src/mesa/drivers/dri/i965/brw_context.h | 8 ++ > > src/mesa/drivers/dri/intel/intel_tex_copy.c | 32 ++-- > > 3 files change