Am Dienstag, 29. Januar 2013 schrieb Kenneth Graunke: > I need to use this from C++ code. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/main/renderbuffer.h | 8 +++++++- > 1 file changed, 7 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h > index 5495ae1..c450b33 100644 > --- a/src/mesa/main/renderbuffer.h > +++ b/src/mesa/main/renderbuffer.h > @@ -29,6 +29,10 @@ […]
Tested-By: Martin Steigerwald <mar...@lichtvoll.de> Spell effects are fast in Planeshift with those four patches applied to OpenGL version string: 3.0 Mesa 9.2-devel (git-a8a5055) But since testing the first version of this patch and now with these four patches as well I am getting strange triangles where there would be grass or rock or so. See: Bug 60172 - Planeshift: triangles where grass would be https://bugs.freedesktop.org/60172 This may be or may not be related to this patch. It could also be a generic mesa 9.x issue, since I played Planeshift with 8.0.5 mesa debian packages before. Or it might be an issue that I now use GLSL. GLSL and Planeshift didn´t play well together with Mesa 8.0.5, thus I had an option in Planeshift to disable it. But with Mesa 9 and the CopyTextSubImage BLORB patch Planeshift didn´t start anymore as long as this option was present, thus I removed it so that it uses GLSL, which works way better in Mesa 9. Thanks, -- Martin 'Helios' Steigerwald - http://www.Lichtvoll.de GPG: 03B0 0D6C 0040 0710 4AFA B82F 991B EAAC A599 84C7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev