a question I have about this issue? In the end,
is the problem Lucas described caused by the Mesa implementation (and
should be fixed in Mesa) or by the Weston implementation? From what I
understand, this is an issue with the DRM backend implementation in
Weston, and it is Weston that needs t
> Offscreen test results:
>
> glmark2 command:
> glmark2-es2-wayland --off-screen -b shading:duration=5.0 -b refract -b build
> -b texture -b shadow -b bump -s 640x480 2>&1
> | | glmark2 tests |
> | sw ver |shading|build|texture|refract|shadow|
Hi Lucas,
On Wed, May 08, 2024 at 10:16:24AM +0200, Lucas Stach wrote:
> That's a problem. This will prevent TS from being used, which has a
> large performance impact. But it shouldn't be necessary to disable it
> on the i.MX8MM GPU, as all memory accesses aside from the initial MMU
> commandstre
Hello all,
I did run some benchmark on i.MX8MM GPU and I have some concerns on the
differences between mainline Linux/etnaviv/Mesa and the proprietary NXP/Vivante
solution.
The tests were executed comparing glmark2 results between a mainline kernel
(6.9.0-rc6) running Mesa 24.0.3 and NXP provided