Re: [Mesa-dev] "glsl: Vectorize multiple scalar assignments" (mesa 4bd6e0d) breaks League of Legends on wine

2014-02-10 Thread Andrew Guertin
On 02/10/2014 12:11 AM, Matt Turner wrote: On Sat, Feb 8, 2014 at 5:29 AM, Andrew Guertin wrote: On 02/08/2014 02:41 AM, Matt Turner wrote: On Fri, Feb 7, 2014 at 10:22 PM, Andrew Guertin wrote: Hi, I updated mesa and started getting some bad behavior in League of Legends (played through

Re: [Mesa-dev] [PATCH] glsl: Do not vectorize vector array dereferences.

2014-02-10 Thread Andrew Guertin
Tested-by: Andrew Guertin On 02/10/2014 04:09 PM, Matt Turner wrote: Array dereferences must have scalar indices, so we cannot vectorize them. Reported-by: Andrew Guertin --- src/glsl/opt_vectorize.cpp | 14 ++ 1 file changed, 14 insertions(+) diff --git a/src/glsl

[Mesa-dev] "glsl: Vectorize multiple scalar assignments" (mesa 4bd6e0d) breaks League of Legends on wine

2014-02-08 Thread Andrew Guertin
Hi, I updated mesa and started getting some bad behavior in League of Legends (played through wine). After starting a game, upon hovering any of the skill buttons, instead of an info tooltip appearing, the whole screen is covered in grey. Some other problems are visible too, like the options

Re: [Mesa-dev] "glsl: Vectorize multiple scalar assignments" (mesa 4bd6e0d) breaks League of Legends on wine

2014-02-08 Thread Andrew Guertin
On 02/08/2014 02:41 AM, Matt Turner wrote: On Fri, Feb 7, 2014 at 10:22 PM, Andrew Guertin wrote: Hi, I updated mesa and started getting some bad behavior in League of Legends (played through wine). After starting a game, upon hovering any of the skill buttons, instead of an info tooltip