On 02/08/2014 02:41 AM, Matt Turner wrote:
On Fri, Feb 7, 2014 at 10:22 PM, Andrew Guertin <li...@dolphinling.net> wrote:
Hi,

I updated mesa and started getting some bad behavior in League of Legends
(played through wine). After starting a game, upon hovering any of the skill
buttons, instead of an info tooltip appearing, the whole screen is covered
in grey. Some other problems are visible too, like the options menu missing
most of its text.

I bisected down to

4bd6e0d7c69b304be88996a6c2b96ce7d996e627 is the first bad commit
commit 4bd6e0d7c69b304be88996a6c2b96ce7d996e627
Author: Matt Turner <matts...@gmail.com>
Date:   Sat Dec 21 11:28:05 2013 -0800

     glsl: Vectorize multiple scalar assignments

     Reduces vertex shader instruction counts in DOTA2 by 6.42%, L4D2 by
     4.61%, and CS:GO by 5.71%.

     total instructions in shared programs: 1500153 -> 1498191 (-0.13%)
     instructions in affected programs:     59919 -> 57957 (-3.27%)

     Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>


System info:
CPU: i7-3770
GPU: HD 4000
Kernel: 3.12

I am not subscribed to this mailing list, so please keep me cc'd.

Thanks,
--Andrew

Presumably you have the following commits on top of that, and none of
them affect it?

8e2b8bd0
37f1903e
60654421

Yes, I was up to date with master when I first noticed this, probably 882e98e5, so all of those were included.

Could you send me (privately) or file a bug report with the output of
the game running with MESA_GLSL=dump ?

I've just spent about an hour trying to do this and failing. I get none of the output when running League of Legends. I get output when running glxgears, and when running FurMark through wine, but none with LoL. I also tried MESA_GLSL=log, which again worked with FurMark but had no result with LoL.

--Andrew
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