Reference implementation which produces high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
---
src/gallium/drivers/softpipe/sp_screen.c |4 +-
src/gallium/drivers/softpipe/sp_tex_sample.c | 331 ++
2 files changed, 333 insert
Hi,
as requested by Paul, I've converted the patch which provides anisotropic
filtering for swrast to softpipe. The rendering results of both version are
almost identical and are much better compared to typical HW rendering, e.g.
NVIDIA which produces a lot more aliasing.
Andreas
An
Hi,
as requested by Paul, I've converted the patch which provides anisotropic
filtering for swrast to softpipe. The rendering results of both version are
almost identical and are much better compared to typical HW rendering, e.g.
NVIDIA which produces a lot more aliasing.
Andreas
An
Hi,
as requested by Paul, I've converted the patch which provides anisotropic
filtering for swrast to softpipe. The rendering results of both version are
almost identical and are much better compared to typical HW rendering, e.g.
NVIDIA which produces a lot more aliasing.
Andreas
An
Hi,
as requested by Paul, I've converted the patch which provides anisotropic
filtering for swrast to softpipe. The rendering results of both version are
almost identical and are much better compared to typical HW rendering, e.g.
NVIDIA which produces a lot more aliasing.
Andreas
An
ially when rendering
images in a headless environment.
/ Andreas
Andreas Faenger (1):
Anisotropic filtering extension for swrast intended to be used by
osmesa to create high quality renderings. Based on Higher
Quality Elliptical Weighted Avarage Filter (EWA). A 2nd
implementa
Anisotropic filtering extension for swrast intended to be used by osmesato
create high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
A 2nd implementation using footprint assembly is also provided.
---
src/mesa/main/extensions.c |3 +
src/mesa/swras