Hi, as requested by Paul, I've converted the patch which provides anisotropic filtering for swrast to softpipe. The rendering results of both version are almost identical and are much better compared to typical HW rendering, e.g. NVIDIA which produces a lot more aliasing.
Andreas Andreas Faenger (1): softpipe: Anisotropic filtering extension. src/gallium/drivers/softpipe/sp_screen.c | 4 +- src/gallium/drivers/softpipe/sp_tex_sample.c | 331 ++++++++++++++++++++++++++ 2 files changed, 333 insertions(+), 2 deletions(-) -- 1.7.4.msysgit.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev