Hi,

as requested by Paul, I've converted the patch which provides anisotropic 
filtering for swrast to softpipe. The rendering results of both version are 
almost identical and are much better compared to typical HW rendering, e.g. 
NVIDIA which produces a lot more aliasing.

Andreas

Andreas Faenger (1):
  softpipe: Anisotropic filtering extension.

 src/gallium/drivers/softpipe/sp_screen.c     |    4 +-
 src/gallium/drivers/softpipe/sp_tex_sample.c |  331 ++++++++++++++++++++++++++
 2 files changed, 333 insertions(+), 2 deletions(-)

-- 
1.7.4.msysgit.0

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