https://bugs.freedesktop.org/show_bug.cgi?id=110268
Bug ID: 110268
Summary: enable storageBuffer16BitAccess feature in radv for SI
and CIK
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linu
https://bugs.freedesktop.org/show_bug.cgi?id=110266
Bug ID: 110266
Summary: gpu error
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=110261
Kenneth Endfinger changed:
What|Removed |Added
Hardware|x86 (IA32) |x86-64 (AMD64)
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https://bugs.freedesktop.org/show_bug.cgi?id=110261
Bug ID: 110261
Summary: Segmentation fault when using vulkaninfo on Radeon
Product: Mesa
Version: 19.0
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
S
V3 driver could be reviewed at:
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/465
Regards,
Qiang
On Tue, Mar 26, 2019 at 2:38 PM Qiang Yu wrote:
>
> On Tue, Mar 26, 2019 at 11:33 AM Alyssa Rosenzweig
> wrote:
> >
> > > + [PPIR_INSTR_SLOT_ALU_VEC_MUL] = ppir_codegen_encode_vec_mul,
"Juan A. Suarez Romero" writes:
> From: Iago Toral Quiroga
>
> v2:
> - Adapted unit tests to make them consistent with the changes done
>to the validation of half-float conversions.
> ---
> src/intel/compiler/brw_eu_validate.c| 256 ++
> src/intel/compiler/test_eu_validate.cpp
"Juan A. Suarez Romero" writes:
> From: Iago Toral Quiroga
>
> v2:
> - Consider implicit conversions in 2-src instructions too (Curro)
> - For restrictions that involve destination stride requirements
>only validate them for Align1, since Align16 always requires
>packed data.
> - Skip
https://bugs.freedesktop.org/show_bug.cgi?id=109929
--- Comment #10 from Vinson Lee ---
The diff fixes the entire build for me.
diff --git a/src/gallium/targets/pipe-loader/Makefile.am
b/src/gallium/targets/pipe-loader/Makefile.am
index db515e3097b7..807a100a7d0a 100644
--- a/src/gallium/targets
"Juan A. Suarez Romero" writes:
> From: Iago Toral Quiroga
>
> ---
> src/intel/compiler/brw_fs.cpp | 65 +++
> 1 file changed, 65 insertions(+)
>
> diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
> index 2fc7793709b..3616a7afc31 100644
Signed-off-by: Sagar Ghuge
---
src/intel/compiler/brw_disasm.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/intel/compiler/brw_disasm.c b/src/intel/compiler/brw_disasm.c
index efca3e2ce7d..440e51faa61 100644
--- a/src/intel/compiler/brw_disasm.c
+++ b/src/intel/compil
Am 27.03.19 um 20:47 schrieb Dave Airlie:
> From: Dave Airlie
>
> This fixes the vertex id fetch in the non-llvm drawing paths.
>
> This vertex id in elt mode comes from the elts not just a linear
> value.
>
> Note we don't bad
add?
> basevertex in the elts case as it's already included
> in th
If predicate control is set to None, then in that case we can simply set
flag reg/subreg number to zero. This allows round-tripping through the
assembler/disassembler
Signed-off-by: Sagar Ghuge
---
src/intel/compiler/brw_eu_emit.c| 7 +++
src/intel/compiler/brw_fs_generator.cpp | 1 +
Reviewed-by: Timothy Arceri
On 28/3/19 3:22 am, Jason Ekstrand wrote:
---
src/compiler/nir/nir_validate.c | 10 ++
1 file changed, 10 insertions(+)
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index ef2e2b62783..f8327c0dd45 100644
--- a/src/compiler
https://bugs.freedesktop.org/show_bug.cgi?id=110240
--- Comment #10 from Jason Ekstrand ---
Fixed by the following commit in master:
commit ce47999ceed7efe010a1b6cc592780514803670a (public/master)
Author: Jason Ekstrand
Date: Wed Mar 27 11:16:15 2019 -0500
Revert "anv/radv: release memor
From: Dave Airlie
The code to handle image unit indirect was missing
Fixes piglit
tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-mixed-const-non-const-uniform-index.shader_test
---
src/gallium/auxiliary/tgsi/tgsi_exec.c | 36 --
1 file changed, 3
From: Dave Airlie
This fixes the vertex id fetch in the non-llvm drawing paths.
This vertex id in elt mode comes from the elts not just a linear
value.
Note we don't bad basevertex in the elts case as it's already included
in the elts by the looks of it (at least tests fail if I add it)
Fixes
https://bugs.freedesktop.org/show_bug.cgi?id=110240
james.dut...@gmail.com changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=110240
--- Comment #8 from james.dut...@gmail.com ---
git checkout master at point:
git checkout 15f131b7b7fdb9baca69e19eedf16b4568ab32c8
is Good. The ACO benchmark test passes.
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Hi List,
I'd like to announce the availability of mesa 19.0.1.
This is the first bug fix release of the 19.0 branch. It's been a
pretty calm cycle, and there's not too much here. I think things are
looking pretty good overall.
Dylan
shortlog:
Andres Gomez (4):
glsl: correctly validate com
Similarly to 1cc17fb731466c68586915acbb916586457b19bc
Fixes gpu hangs with dEQP-VK.tessellation.shader_input_output.barrier
CC: Anuj Phogat
CC: Clayton Craft
Signed-off-by: Topi Pohjolainen
---
src/intel/compiler/brw_fs_nir.cpp | 21 +++--
1 file changed, 15 insertions(+), 6 d
https://bugs.freedesktop.org/show_bug.cgi?id=110240
--- Comment #7 from Jason Ekstrand ---
Got a proper bisect:
commit 4e1bbb000cdfe4ba01bee5a6868c54fed7285dae
Author: Tapani Pälli
Date: Tue Mar 19 11:01:53 2019 +0200
anv/radv: release memory allocated by glsl types during spirv_to_nir
---
src/compiler/nir/nir_validate.c | 10 ++
1 file changed, 10 insertions(+)
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index ef2e2b62783..f8327c0dd45 100644
--- a/src/compiler/nir/nir_validate.c
+++ b/src/compiler/nir/nir_validate.c
@@ -26,6 +26,7 @@
https://bugs.freedesktop.org/show_bug.cgi?id=110141
Eric Engestrom changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|NEEDINFO
Reviewed-by: Alyssa Rosenzweig
Nice one :)
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Reviewed-by: Alyssa Rosenzweig
I concede when it's laid out like this, the number of scratchbuffers is
a _little_ excessive.
varying_mem is interesting since in the ES2 sense, it's purple internal
scratch, but in ES3, it's a plain old CPU-usable buffer (which is how
they implement transform feed
Reviewed-by: Alyssa Rosenzweig
Good catch, thank you!
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Reviewed-by: Alyssa Rosenzweig
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Should be "%" PRIx64, I think?
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Signed-off-by: Tomeu Vizoso
---
src/gallium/drivers/panfrost/pandecode/cmdline.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/panfrost/pandecode/cmdline.c
b/src/gallium/drivers/panfrost/pandecode/cmdline.c
index b2ba21cfe414..07bffdb5c493 100644
---
Signed-off-by: Tomeu Vizoso
---
src/gallium/drivers/panfrost/pan_drm.c | 12 +---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/panfrost/pan_drm.c
b/src/gallium/drivers/panfrost/pan_drm.c
index 0a7cf47c6a36..887bf19148e7 100644
--- a/src/gallium/driver
Signed-off-by: Tomeu Vizoso
---
src/gallium/drivers/panfrost/pan_drm.c | 8
1 file changed, 8 insertions(+)
diff --git a/src/gallium/drivers/panfrost/pan_drm.c
b/src/gallium/drivers/panfrost/pan_drm.c
index 887bf19148e7..c30beaf2b500 100644
--- a/src/gallium/drivers/panfrost/pan_drm.c
Signed-off-by: Tomeu Vizoso
---
src/gallium/drivers/panfrost/pan_drm.c | 13 +
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/panfrost/pan_drm.c
b/src/gallium/drivers/panfrost/pan_drm.c
index f4580da9f509..0a7cf47c6a36 100644
--- a/src/gallium/drive
Signed-off-by: Tomeu Vizoso
---
src/gallium/drivers/panfrost/pan_context.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/panfrost/pan_context.c
b/src/gallium/drivers/panfrost/pan_context.c
index d242c3f90cea..c513791615ea 100644
--- a/src/gallium/drivers/panfrost/pan_co
https://bugs.freedesktop.org/show_bug.cgi?id=110240
--- Comment #6 from Jason Ekstrand ---
This bug appears to be some sort of memory corruption in the type system. In
particular, type names show up garbled in most of the validation fail dumps.
I'm still working on where the corruption could be
Am Mittwoch, den 27.03.2019, 14:58 +0100 schrieb Christian Gmeiner:
> Drop struct members which are only written to but never read from.
>
> Signed-off-by: Christian Gmeiner
Reviewed-by: Lucas Stach
> ---
> src/gallium/drivers/etnaviv/etnaviv_emit.c | 17 -
> src/gallium/d
Am Mi., 27. März 2019 um 12:23 Uhr schrieb Lucas Stach :
>
> When setting up a transfer to a resource, all contexts where the resource
> is pending must be flushed. Otherwise a write transfer might be started
> in the current context before all contexts that access the resource in
> shared (read) m
Am Mi., 27. März 2019 um 12:23 Uhr schrieb Lucas Stach :
>
> The context is self synchronizing at the GPU side, as commands are
> executed in order. We must not flush our own context when updating the
> resource use, as that leads to excessive flushing on effectively every
> draw call, causing huge
Am Mi., 27. März 2019 um 12:25 Uhr schrieb Lucas Stach :
>
> Trying to construct a scanout capable buffer will only ever work when
> when we are on top of a KMS winsys, as the render node isn't capable
> of allocating contiguous buffers.
>
> Tested-by: Marius Vlad
> Signed-off-by: Lucas Stach
Re
Drop struct members which are only written to but never read from.
Signed-off-by: Christian Gmeiner
---
src/gallium/drivers/etnaviv/etnaviv_emit.c | 17 -
src/gallium/drivers/etnaviv/etnaviv_internal.h | 6 --
2 files changed, 23 deletions(-)
diff --git a/src/gallium/dr
https://bugs.freedesktop.org/show_bug.cgi?id=110259
Bug ID: 110259
Summary: radv: Sampling depth-stencil image in GENERAL layout
returns nothing but zero (regression, bisected)
Product: Mesa
Version: git
Hardware: Other
Hello list,
The candidate for the Mesa 18.3.6 is now available. Currently we have:
- 19 queued
- 0 nominated (outstanding)
- and 0 rejected patches
Note: this is the final anticipated release in the 18.3 series. Users are
encouraged to migrate to the 19.0 series in order to obtain future fixe
Trying to construct a scanout capable buffer will only ever work when
when we are on top of a KMS winsys, as the render node isn't capable
of allocating contiguous buffers.
Tested-by: Marius Vlad
Signed-off-by: Lucas Stach
---
src/gallium/drivers/etnaviv/etnaviv_resource.c | 2 +-
1 file change
When setting up a transfer to a resource, all contexts where the resource
is pending must be flushed. Otherwise a write transfer might be started
in the current context before all contexts that access the resource in
shared (read) mode have been executed.
Fixes: 64813541d575 (etnaviv: fix resource
The context is self synchronizing at the GPU side, as commands are
executed in order. We must not flush our own context when updating the
resource use, as that leads to excessive flushing on effectively every
draw call, causing huge CPU overhead.
Fixes: 64813541d575 (etnaviv: fix resource usage tr
r-b
On Mon, Mar 25, 2019 at 1:34 PM Samuel Pitoiset
wrote:
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/amd/common/ac_llvm_build.c | 27 +++
> src/amd/common/ac_llvm_build.h | 4
> src/amd/common/ac_nir_to_llvm.c | 13 +
> 3 files changed, 36 insert
https://bugs.freedesktop.org/show_bug.cgi?id=109159
Samuel Pitoiset changed:
What|Removed |Added
Resolution|--- |WORKSFORME
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=109805
--- Comment #13 from Samuel Pitoiset ---
Are you able to reproduce the VM faults with mesa 19.0?
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This helps few compute shaders, mostly for F12017.
27670 shaders in 14347 tests
Totals:
SGPRS: 1231173 -> 1231173 (0.00 %)
VGPRS: 866056 -> 865928 (-0.01 %)
Spilled SGPRs: 24201 -> 24201 (0.00 %)
Code Size: 46137040 -> 46144868 (0.02 %) bytes
Max Waves: 232287 -> 232302 (0.01 %)
Totals from affec
https://bugs.freedesktop.org/show_bug.cgi?id=110240
--- Comment #5 from james.dut...@gmail.com ---
Created attachment 143786
--> https://bugs.freedesktop.org/attachment.cgi?id=143786&action=edit
Log of wine output from "wine ACOdyssey.exe" after trying revert
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On 3/27/19 1:25 AM, Jason Ekstrand wrote:
You could make the old ones call these. It'd make for a smaller diff
and less code to maintain.
Pushed with the suggested change.
Thanks for the reviews.
On March 26, 2019 17:10:52 Samuel Pitoiset
wrote:
Signed-off-by: Samuel Pitoiset
---
src
https://bugs.freedesktop.org/show_bug.cgi?id=110240
--- Comment #4 from james.dut...@gmail.com ---
git checkout 39da1deb497af55496308c0867b5ce5a0e9df56e
git revert 3b3653c4cfbedf55a00cbddd0f341ebd1de81665
The game ACO still fails to work, with a NIR compile error.
Although, it might be crashing a
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