Reviewed-by: Alyssa Rosenzweig <aly...@rosenzweig.io>

I concede when it's laid out like this, the number of scratchbuffers is
a _little_ excessive.

varying_mem is interesting since in the ES2 sense, it's purple internal
scratch, but in ES3, it's a plain old CPU-usable buffer (which is how
they implement transform feedback with 0 silicon).
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