Reviewed-by: Alyssa Rosenzweig <aly...@rosenzweig.io> I concede when it's laid out like this, the number of scratchbuffers is a _little_ excessive.
varying_mem is interesting since in the ES2 sense, it's purple internal scratch, but in ES3, it's a plain old CPU-usable buffer (which is how they implement transform feedback with 0 silicon). _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev