if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
Signed-off-by: Dave Airlie
---
src/mesa/state_tracker/st_extensions.c | 8 +++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --g
add it to the GL3.txt, I've only enabled
it for r600, but I think it should be fine on
radeonsi, nv50, nvc0 and I think i965 enabling
should only be a line or two.
Signed-off-by: Dave Airlie
---
docs/GL3.txt | 2 +-
docs/relnotes/10.6.0.html | 1 +
2 files changed, 2 insertions(+),
This was using the wrong extension, ARB_stencil_texturing
doesn't mention any changes in this area.
Signed-off-by: Dave Airlie
---
src/mesa/main/teximage.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8d9d7cf..36e0b
Parts of this were implemented previously, so finish it off.
Signed-off-by: Dave Airlie
---
src/mesa/main/extensions.c | 1 +
src/mesa/main/teximage.c | 3 ++-
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index f212015..e
On 31 March 2015 at 16:37, wrote:
> From: Mathias Froehlich
>
> The _WindowMap can be dropped from gl_viewport_attrib now.
> Simplify gl_viewport_attrib handling where possible.
You seemed to have left some warnings behind after this.
unused variables for scale and translate.
Dave.
__
Hi Brian,
> > The Patch with unneeded parentheses removed.
> > Ok, to push?
> >
>
> Yes.
Just pushed, thanks again for the review!
Mathias
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Hi Kenneth,
> Fine by me - thanks again!
Pushed, thanks for review!
Mathias
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On Saturday, April 04, 2015 03:05:11 PM Jordan Justen wrote:
> On 2015-04-04 03:46:31, Kenneth Graunke wrote:
> > Jordan added this in commit 741782b5948bb3d01d699f062a37513c2e73b076 for
> > Gen7 platforms. Embarassingly, this was missed for well over a year.
>
> :( I'm not sure why I didn't enab
On Sat, Apr 4, 2015 at 3:46 AM, Kenneth Graunke wrote:
> Jordan added this in commit 741782b5948bb3d01d699f062a37513c2e73b076 for
> Gen7 platforms. Embarassingly, this was missed for well over a year.
Embarrassingly has two r's.
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On Sat, Apr 4, 2015 at 3:05 PM, Jordan Justen wrote:
> On 2015-04-04 03:46:31, Kenneth Graunke wrote:
>> Jordan added this in commit 741782b5948bb3d01d699f062a37513c2e73b076 for
>> Gen7 platforms. Embarassingly, this was missed for well over a year.
>
> :( I'm not sure why I didn't enable gen8 at
On 2015-04-04 01:23:28, Kenneth Graunke wrote:
> This allows SIMD16 mode to work for a lot more programs. Texturing is
> also more efficient in SIMD16 mode than SIMD8. Several messages don't
> actually exist in SIMD8 mode, so we did SIMD16 messages and threw away
> half of the data. Now we compu
On 2015-04-04 03:46:31, Kenneth Graunke wrote:
> Jordan added this in commit 741782b5948bb3d01d699f062a37513c2e73b076 for
> Gen7 platforms. Embarassingly, this was missed for well over a year.
:( I'm not sure why I didn't enable gen8 at the same time back then.
Reviewed-by: Jordan Justen
> Fix
For the series:
Reviewed-by: Chris Forbes
On Sat, Apr 4, 2015 at 11:46 PM, Kenneth Graunke wrote:
> Jordan added this in commit 741782b5948bb3d01d699f062a37513c2e73b076 for
> Gen7 platforms. Embarassingly, this was missed for well over a year.
>
> Fixes Piglit's spec/arb_gpu_shader5/invocation
https://bugs.freedesktop.org/show_bug.cgi?id=89905
--- Comment #3 from Alexander von Gluck ---
Thanks Emil.
Yeah.. I originally did the port for scons as it is *much* easier to wrangle vs
autotools in big projects.
Anyway, if it isn't planned for scons to become the main buildsystem I should
do
https://bugs.freedesktop.org/show_bug.cgi?id=89905
--- Comment #2 from Emil Velikov ---
I see what happened here - I checked the automake build with `make distcheck',
but did the scons one only in-tree. So include/VG and src/mapi/mapi.[ch] were
around and everything worked like a charm. I'll add
https://bugs.freedesktop.org/show_bug.cgi?id=89905
--- Comment #1 from Alexander von Gluck ---
Created attachment 114865
--> https://bugs.freedesktop.org/attachment.cgi?id=114865&action=edit
patch
these fixes should likely be cherry-picked for 10.5.3 as they already exist in
master.
--
You a
https://bugs.freedesktop.org/show_bug.cgi?id=89905
Bug ID: 89905
Summary: scons build broken on 10.5.2 due to activated vega st
Product: Mesa
Version: 10.5
Hardware: All
OS: All
Status: NEW
Severity: major
From: Roland Scheidegger
llvm goes crazy when doing that, using way more memory and time, though there's
probably more to it - this points to a very much similar issue as fixed in
8a9f5ecdb116d0449d63f7b94efbfa8b205d826f. In any case I've seen a quite
plain looking vertex shader with just ~50 sim
From: Roland Scheidegger
Neither the shader nor the key change when doing elts or linear variant, so
this was just annoying (probably mildly useful at some point when we printed
the IR per function too).
---
src/gallium/auxiliary/draw/draw_llvm.c | 10 +-
1 file changed, 5 insertions(+),
Reviewed-by: Samuel Pitoiset
But please, fix the comment in the nv50_query struct, now it is "/* base
+ i * 32 */".
On 04/04/2015 06:00 AM, Ilia Mirkin wrote:
Commit 1a170980a09 started writing to q->data[4]/[5] but kept the
per-query space at 16, which meant that in some cases we would writ
From: Rob Clark
Originally you had to have one or the other. But actually I don't want
either. (Or rather I want whatever is the minimum # of instructions.)
TODO: not sure where the best place to insert a check that driver hasn't
set *both* lower_negate and lower_sub?
Signed-off-by: Rob Clark
Presumably no one has noticed this breakage because
ARB_transform_feedback3 isn't exposed on Haswell due to the ongoing
command streamer shenanigans, and ARB_gpu_shader5 isn't exposed on
Broadwell because we keep forgetting about it.
Fixes 3 Piglit tests:
- spec/arb_gpu_shader5/emitstreamvertex_no
Jordan added this in commit 741782b5948bb3d01d699f062a37513c2e73b076 for
Gen7 platforms. Embarassingly, this was missed for well over a year.
Fixes Piglit's spec/arb_gpu_shader5/invocation-id-{basic,in-separate-gs}
with MESA_EXTENSION_OVERRIDE=GL_ARB_gpu_shader5 set.
Signed-off-by: Kenneth Graun
Fixes Piglit's arb_gpu_shader5-xfb-streams-without-invocations.
Signed-off-by: Kenneth Graunke
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/drivers/dri/i965/gen8_sol_state.c | 9 +
1 file changed, 9 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/gen8_sol_state.c
b/src/mesa/
I've no idea why this was 4. It certainly seems wrong.
Prevents assertion failures in fp-incomplete-tex with some upcoming
patches of mine.
Signed-off-by: Kenneth Graunke
---
src/mesa/drivers/dri/i965/brw_fs_fp.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
This series is available
This allows SIMD16 mode to work for a lot more programs. Texturing is
also more efficient in SIMD16 mode than SIMD8. Several messages don't
actually exist in SIMD8 mode, so we did SIMD16 messages and threw away
half of the data. Now we compute real data in both halves.
Also, the SIMD16 "sample"
This flag means to ignore the SIMD8 program and only use the SIMD16 one.
It was originally meant for repdata clear shaders, but I plan to use it
for other things on Gen4 as well.
Signed-off-by: Kenneth Graunke
---
src/mesa/drivers/dri/i965/brw_wm_state.c | 55
1
Gen5+ systems allow you to specify multiple shader programs - both SIMD8
and SIMD16 - and the hardware will automatically dispatch to the most
appropriate one, given the number of subspans to be processed.
However, that is not the case on Gen4. Instead, you program a single
shader. If you enable
On 2015-04-03 19:18:35, Stéphane Marchesin wrote:
> On Fri, Apr 3, 2015 at 1:35 PM, Chad Versace wrote:
> > On Tue 17 Feb 2015, Haixia Shi wrote:
> >> The NULL platform is for off-screen rendering only. Render node support is
> >> required.
> >
> > Naming it the "NULL" platform seems very odd. It
lgtm.
Could you just add a small comment for future reference in in
xa_tracker.c that the function
_mesa_error_no_memory
is used by NIR?
Thanks,
Thomas
On 04/03/2015 08:07 PM, Rob Clark wrote:
> From: Rob Clark
>
> We need to pull in libnir.la and it's dependency libglsl_util.la. Also,
>
2015-03-29 4:54 GMT+08:00 Emil Velikov :
> Commit dd6f641303c(mesa: Build with subdir-objects.) removed the SRCDIR
> variable, but forgot to update all references of it.
>
> Cc: "10.5"
> Signed-off-by: Emil Velikov
> ---
> src/mesa/Android.libmesa_dricore.mk | 4 ++--
> 1 file changed, 2 inserti
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