if we support stencil texturing, enable texture_stencil8 there is no requirement to support native S8 for this, the texture can be converted to x24s8 fine.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/state_tracker/st_extensions.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index bc20f73..1867bf3 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -502,6 +502,8 @@ void st_init_extensions(struct pipe_screen *screen, { { o(ARB_depth_buffer_float) }, { PIPE_FORMAT_Z32_FLOAT, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } }, + { { o(ARB_texture_stencil8) }, + { PIPE_FORMAT_S8_UINT } }, }; /* Required: sampler support */ @@ -558,7 +560,8 @@ void st_init_extensions(struct pipe_screen *screen, { { o(ARB_stencil_texturing) }, { PIPE_FORMAT_X24S8_UINT, - PIPE_FORMAT_S8X24_UINT }, + PIPE_FORMAT_S8X24_UINT, + PIPE_FORMAT_S8_UINT }, GL_TRUE }, /* at least one format must be supported */ }; @@ -650,6 +653,9 @@ void st_init_extensions(struct pipe_screen *screen, ARRAY_SIZE(vertex_mapping), PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER); + if (extensions->ARB_stencil_texturing) + extensions->ARB_texture_stencil8 = GL_TRUE; + /* Figure out GLSL support. */ glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL); -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev