https://bugs.freedesktop.org/show_bug.cgi?id=84566
--- Comment #18 from Iago Toral ---
(In reply to Jason Ekstrand from comment #17)
> (In reply to Iago Toral from comment #16)
> > We also need new mesa_format enums and pack/unpack functions for byte
> > swapped variants of non-array types.
>
>
https://bugs.freedesktop.org/show_bug.cgi?id=84570
--- Comment #17 from Michel Dänzer ---
Can you attach a new GALLIUM_HUD screenshot corresponding to a remaining drop?
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https://bugs.freedesktop.org/show_bug.cgi?id=84570
--- Comment #16 from Michel Dänzer ---
(In reply to Kai from comment #15)
> THAT is a LOT better! Even with DynamicLights on I only get occasional FPS
> drops. Usually directly after entering a new area. Sometimes, when there's a
> lot to draw, t
Signed-off-by: Lionel Landwerlin
---
src/egl/drivers/dri2/platform_drm.c | 8
1 file changed, 8 insertions(+)
diff --git a/src/egl/drivers/dri2/platform_drm.c
b/src/egl/drivers/dri2/platform_drm.c
index 70bd7d4..f6b9c3a 100644
--- a/src/egl/drivers/dri2/platform_drm.c
+++ b/src/egl/dri
On Tuesday, October 14, 2014 04:42:39 PM Kenneth Graunke wrote:
> According to INTEL_DEBUG=perf, "Borderlands: The Pre-Sequel" was
> stalling on nearly every glBufferSubData call, with very slightly
> overlapping busy ranges.
>
> It turns out the draw upload code was accidentally including an extr
On Tue, Oct 14, 2014 at 12:54 AM, Kenneth Graunke wrote:
> From: Connor Abbott
>
> Now that we've made all the texture emit code mostly independent of GLSL
> IR, this isn't necessary any more.
>
> Signed-off-by: Connor Abbott
> Reviewed-by: Kenneth Graunke
> ---
> src/mesa/drivers/dri/i965/brw
According to INTEL_DEBUG=perf, "Borderlands: The Pre-Sequel" was
stalling on nearly every glBufferSubData call, with very slightly
overlapping busy ranges.
It turns out the draw upload code was accidentally including an extra
stride's worth of data in the vertex buffer size due to a simple
off-by-
On Tue, Oct 14, 2014 at 3:03 PM, Jason Ekstrand
wrote:
>
>
> On Mon, Oct 13, 2014 at 9:54 PM, Kenneth Graunke
> wrote:
>
>> From: Connor Abbott
>>
>> At this point, the only thing it's used for is the opcode.
>>
>> Signed-off-by: Connor Abbott
>> Reviewed-by: Kenneth Graunke
>> ---
>> src/me
On Mon, Oct 13, 2014 at 9:54 PM, Kenneth Graunke
wrote:
> From: Connor Abbott
>
> At this point, the only thing it's used for is the opcode.
>
> Signed-off-by: Connor Abbott
> Reviewed-by: Kenneth Graunke
> ---
> src/mesa/drivers/dri/i965/brw_fs.h | 6 ++---
> src/mesa/drivers/dri/
On 10/14/2014 01:14 PM, Thomas Sondergaard wrote:
using llvmpipe I'm hitting the following assertion in some old code that
use glEdgeFlag().
src/gallium/auxiliary/draw/draw_llvm.c:1824:draw_llvm_make_variant_key:
Assertion `key->nr_vertex_elements <= llvm->draw->pt.nr_vertex_elements'
failed.
I
using llvmpipe I'm hitting the following assertion in some old code that
use glEdgeFlag().
src/gallium/auxiliary/draw/draw_llvm.c:1824:draw_llvm_make_variant_key:
Assertion `key->nr_vertex_elements <= llvm->draw->pt.nr_vertex_elements'
failed.
I have captured a trace with apitrace from the p
On Tuesday, October 14, 2014 12:03:00 PM Jason Ekstrand wrote:
> Signed-off-by: Jason Ekstrand
> ---
> src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> b/src/mesa/drivers/dri/i965/brw_f
Signed-off-by: Jason Ekstrand
---
src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
index 28a7483..46e465f 100644
--- a/src/mesa/drivers/dri/i
https://bugs.freedesktop.org/show_bug.cgi?id=84566
--- Comment #17 from Jason Ekstrand ---
(In reply to Iago Toral from comment #16)
> We also need new mesa_format enums and pack/unpack functions for byte
> swapped variants of non-array types.
Why? Is this for the byte_swapped flag on GL upload
Reviewed-by: Matt Turner
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For GEN6 SIMD16 mode, we have to 2-align all the registers, so we only have
the even-numbered ones. This means that we have to divide the register
number by 2 when we precolor. This wasn't a problem before because we were
setting up the interference between ra_node registers wrong. This will be
- Add all headers into Makefile.sources
- Don't forget the target-helpers
- Add the python scripts & the formats table/list (csv)
- Temporary add vl/vl_winsys_dri.c to EXTRA_DIST until we rework the
way VL is build.
- Add the following to EXTRA_DIST - they are included via the
generated u_indi
Drop the unneeded subdir-objects.
Signed-off-by: Emil Velikov
---
src/gallium/auxiliary/pipe-loader/Makefile.am | 10 ++
src/gallium/auxiliary/pipe-loader/Makefile.sources | 8
2 files changed, 10 insertions(+), 8 deletions(-)
create mode 100644 src/gallium/auxiliary/pipe
Signed-off-by: Emil Velikov
---
src/gallium/Makefile.am | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/Makefile.am b/src/gallium/Makefile.am
index 21595a1..b12802a 100644
--- a/src/gallium/Makefile.am
+++ b/src/gallium/Makefile.am
@@ -179,6 +179,7 @@ endif
##
EXTRA_DIST += \
We were missing a few files
- The version scripts
- Android & scons build scripts
- A few headers.
Signed-off-by: Emil Velikov
---
src/gallium/targets/dri/Makefile.am | 5 +
src/gallium/targets/egl-static/Makefile.am | 7 ++-
src/gallium/targets/gbm/Makefile.am | 3 ++
Hello list,
As the title says it - this ought to be the final batch of patches
needed to get 'make dist' working for gallium. With that one out of the
way I'll start looking into egl, gbm . and mapi.
Some of the patches may contain rather controversial changes, but I
would rather get thing
On Tue, Oct 14, 2014 at 03:27:58AM +0200, David Heidelberger wrote:
>
> This code is already in if (!variable->C->is_r500) so no need check
> twice.
>
I've pushed this patch, thanks!
-Tom
> Signed-off-by: David Heidelberger
> ---
> src/gallium/drivers/r300/compiler/radeon_pair_regalloc.c |
Humble ping.
On 23/09/14 01:25, Emil Velikov wrote:
> From: Sjoerd Simons
>
> When using RGBA EGLConfigs allow both RGB and RGBA X visuals, such that
> application can decide whether they want to use RGBA (and have the
> compositor blend their windows).
>
> On my system with this change EGLConf
The kernel files are built into a separate static library and
all the functions that require it are already wrapped in ifdef
USE_VC4_SIMULATOR. Don't forget the header file :)
Cc: Eric Anholt
Signed-off-by: Emil Velikov
---
src/gallium/drivers/vc4/Makefile.sources| 3 ---
src/gallium/dr
- Used only within kernel/*.c
- Remove the unused min/max macros
Cc: Eric Anholt
Signed-off-by: Emil Velikov
---
src/gallium/drivers/vc4/kernel/vc4_drv.h | 16
src/gallium/drivers/vc4/vc4_simulator_validate.h | 18 --
2 files changed, 16 insertions(+),
- Conditionally build and link libvc4_kernel.la
- Move -lsimpenrose from SIM_LDFLAGS to SIM_LIB
Cc: Eric Anholt
Signed-off-by: Emil Velikov
---
src/gallium/drivers/vc4/Makefile.am| 16 +---
src/gallium/drivers/vc4/kernel/Makefile.am | 6 +-
src/gallium/drivers/vc4/ker
On 10/14/2014 03:35 PM, Francisco Jerez wrote:
Tapani Pälli writes:
Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite, no Piglit regressions.
To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspect
Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite, no Piglit regressions.
To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspecting TexturesUsed mask.
A new boolean variable is introduced to cache val
Signed-off-by: Lionel Landwerlin
---
src/egl/drivers/dri2/platform_drm.c | 8
1 file changed, 8 insertions(+)
diff --git a/src/egl/drivers/dri2/platform_drm.c
b/src/egl/drivers/dri2/platform_drm.c
index 70bd7d4..f6b9c3a 100644
--- a/src/egl/drivers/dri2/platform_drm.c
+++ b/src/egl/dri
Hey there,
While enabling LibVA on the Ozone backend of ChromeOS (EGL/GLES2 without X), I
stumbled upon a crash.
This patch is a fix for that problem. It's pretty much a copy/paste of a
snippet already in EGL/wayland file.
Cheers,
-
Lionel
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https://bugs.freedesktop.org/show_bug.cgi?id=84566
--- Comment #16 from Iago Toral ---
We also need new mesa_format enums and pack/unpack functions for byte swapped
variants of non-array types.
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I haven't tested to make sure this doesn't regress anything, but all
looks sensible.
For the series:
Reviewed-by: Chris Forbes
On Tue, Oct 14, 2014 at 5:54 PM, Kenneth Graunke wrote:
> Eric's original code to work around TXF offset bugs contained a comment
> explaining the problem, which was l
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