On 13 September 2013 23:10, Kenneth Graunke wrote:
> This was an embarassingly large amount of copy and pasted code,
> and it wasn't particularly simple code either. By factoring it out
> into a helper function, we consolidate the complexity.
>
I believe the off-by-one error with buffer_size th
On 13 September 2013 23:10, Kenneth Graunke wrote:
> Specifying a miptree layout makes no sense for constant buffers.
>
You might want to mention in the commit message that there's no functional
change since BRW_SURFACE_MIPMAPLAYOUT_BELOW == 0.
In any case, the patch is:
Reviewed-by: Paul Berr
On 16 September 2013 09:38, Eric Anholt wrote:
> Kenneth Graunke writes:
>
> > This was an embarassingly large amount of copy and pasted code,
> > and it wasn't particularly simple code either. By factoring it out
> > into a helper function, we consolidate the complexity.
> >
> > Signed-off-by:
On 13 September 2013 23:10, Kenneth Graunke wrote:
> The SURFACE_STATE entries for textures and renderbuffers share almost
> all of the same fields. Only a couple are specific to one or the other.
>
> Thus, it makes sense to have a single shared function that takes care of
> all the bit-shifting
https://bugs.freedesktop.org/show_bug.cgi?id=69437
U. Artie Eoff changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop. |wayland-bugs@lists.freedesk
https://bugs.freedesktop.org/show_bug.cgi?id=69437
--- Comment #1 from Kristian Høgsberg ---
Created attachment 85941
--> https://bugs.freedesktop.org/attachment.cgi?id=85941&action=edit
Best fix so far
Here's the best fix so far. Not entirely happy with it, but it's not terrible.
--
You ar
On 13 September 2013 16:05, Kenneth Graunke wrote:
> Now we use gen7_upload_constant_state() for all three shader stages.
>
> Signed-off-by: Kenneth Graunke
> Cc: Paul Berry
>
Series is:
Reviewed-by: Paul Berry
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On 13 September 2013 23:10, Kenneth Graunke wrote:
> This was an embarassingly large amount of copy and pasted code,
> and it wasn't particularly simple code either. By factoring it out
> into a helper function, we consolidate the complexity.
>
> Signed-off-by: Kenneth Graunke
>
I really like
On 13 September 2013 11:25, Kenneth Graunke wrote:
> We now set the ARB_shader_bit_encoding flag for versions that support
> this functionality, so we don't need to double check it here.
>
> Signed-off-by: Kenneth Graunke
> Cc: Ian Romanick
> ---
> src/glsl/builtin_functions.cpp | 3 +--
> 1 f
https://bugs.freedesktop.org/show_bug.cgi?id=69437
U. Artie Eoff changed:
What|Removed |Added
Assignee|wayland-bugs@lists.freedesk |mesa-dev@lists.freedesktop.
On 09/16/2013 08:56 AM, Roland Scheidegger wrote:
Am 14.09.2013 18:24, schrieb Brian Paul:
On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul wrote:
I just pushed a gallium-bind-sampler-states branch to my git repo at
git://people.freedesktop.org/
(CC'ing Mesa-dev since this is a Mesa bug).
On 16 September 2013 11:00, Chad Versace wrote:
> CC'ing Piglit.
>
>
> On 09/14/2013 08:54 AM, Paul Berry wrote:
>
>> I'm investigating a failure in spec/OES_fixed_point/**attribute-arrays,
>> specifically the command line
>> "/home/pberry/.platform/**p
On 09/16/2013 09:38 AM, Eric Anholt wrote:
> Kenneth Graunke writes:
>
>> This was an embarassingly large amount of copy and pasted code,
>> and it wasn't particularly simple code either. By factoring it out
>> into a helper function, we consolidate the complexity.
>>
>> Signed-off-by: Kenneth G
On 15 September 2013 21:16, Kenneth Graunke wrote:
> On 09/03/2013 04:18 PM, Paul Berry wrote:
> > Since the SF/SBE stage is only capable of performing arbitrary
> > reorderings of 16 varying slots, we can't arrange the fragment shader
> > inputs in an arbitrary order if there are more than 16 in
Kenneth Graunke writes:
> This was an embarassingly large amount of copy and pasted code,
> and it wasn't particularly simple code either. By factoring it out
> into a helper function, we consolidate the complexity.
>
> Signed-off-by: Kenneth Graunke
> ---
> src/mesa/drivers/dri/i965/gen7_wm_s
Am 16.09.2013 18:18, schrieb Brian Paul:
> On 09/16/2013 08:56 AM, Roland Scheidegger wrote:
>> Am 14.09.2013 18:24, schrieb Brian Paul:
>>> On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul wrote:
>
> I just pushed a gallium-bind
On Tue, Sep 17, 2013 at 12:09 AM, Brian Paul wrote:
> On 09/15/2013 09:31 AM, Chia-I Wu wrote:
>>
>> On Sun, Sep 15, 2013 at 12:24 AM, Brian Paul wrote:
>>>
>>> On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul wrote:
>
>>
On 09/15/2013 09:31 AM, Chia-I Wu wrote:
On Sun, Sep 15, 2013 at 12:24 AM, Brian Paul wrote:
On 09/12/2013 09:06 PM, Chia-I Wu wrote:
Hi Brian,
On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul wrote:
I just pushed a gallium-bind-sampler-states branch to my git repo at
git://people.freedesktop
"Rogovin, Kevin" writes:
> Hello all,
>
> I am new to Mesa development (and in particular the i965 driver). I am
> currently trying to gain an understanding of Mesa's implementation
> with mostly an eye on (just) the i965 driver. Some questions:
>
> There are some docs in docs, how up to date are
Hmm, check out the man page at http://www.opengl.org/sdk/docs/man/xhtml
In the description it basically says that bufSize can be zero, but in
the "Errors" section is says bufSize=0 is a GL_INVALID_VALUE.
I think you're right about bufSize=0 being OK since one might want to
just query the leng
Am 14.09.2013 18:24, schrieb Brian Paul:
> On 09/12/2013 09:06 PM, Chia-I Wu wrote:
>> Hi Brian,
>>
>> On Fri, Sep 13, 2013 at 8:46 AM, Brian Paul wrote:
>>>
>>> I just pushed a gallium-bind-sampler-states branch to my git repo at
>>> git://people.freedesktop.org/~brianp/mesa
>>>
>>> It replaces t
Hello all,
I am new to Mesa development (and in particular the i965 driver). I am
currently trying to gain an understanding of Mesa's implementation with mostly
an eye on (just) the i965 driver. Some questions:
There are some docs in docs, how up to date are those documents? In particular
I sa
I tested on Catalyst and it allows both negative and 0 buf size without
a GL_INVALID_VALUE error.
I'm not sure if I'm allowed to review patches but for whats its worth
for the other two patches.
Reviewed-by: Timothy Arceri
On 16/09/13 15:37, Timothy Arceri wrote:
Hi Brian,
Maybe its just
On Fri, 13 Sep 2013 17:04:38 +0100
Neil Roberts wrote:
> Here is another version of the patch which brings back the blocking
> when there are no buffers available to cope with the situation where
> the compositor isn't immediately releasing buffers. Maybe we could
> leave the decision about wheth
This enables querying of wl_buffer's orientation
---
docs/specs/WL_bind_wayland_display.spec | 17 +
include/EGL/eglmesaext.h|2 ++
2 files changed, 19 insertions(+)
diff --git a/docs/specs/WL_bind_wayland_display.spec
b/docs/specs/WL_bind_wayland_display.sp
This patch enables querying of wl_buffer's orientation, it's
associated with weston commit
bfbb8e59fadda112fcdb0bf0a0ed2c0b6c1e1923
gl_renderer: Use EGL_WAYLAND_Y_INVERTED_WL to query wl_buffer's orientation
Stanislav Vorobiov (1):
egl: add EGL_WAYLAND_Y_INVERTED_WL attribute
docs/specs/WL_bin
On Mon, Sep 16, 2013 at 4:12 PM, Chia-I Wu wrote:
> On Mon, Sep 16, 2013 at 3:50 AM, Mark Mueller wrote:
>>
>>
>>
>> On Fri, Sep 13, 2013 at 2:15 PM, Paul Berry wrote:
>>>
>>> On 12 September 2013 22:06, Chia-I Wu wrote:
From: Chia-I Wu
Consider only the top-left and top-ri
On Mon, Sep 16, 2013 at 3:50 AM, Mark Mueller wrote:
>
>
>
> On Fri, Sep 13, 2013 at 2:15 PM, Paul Berry wrote:
>>
>> On 12 September 2013 22:06, Chia-I Wu wrote:
>>>
>>> From: Chia-I Wu
>>>
>>> Consider only the top-left and top-right pixels to approximate DDX in a
>>> 2x2
>>> subspan, unless
On Sat, Sep 14, 2013 at 5:15 AM, Paul Berry wrote:
> On 12 September 2013 22:06, Chia-I Wu wrote:
>>
>> From: Chia-I Wu
>>
>> Consider only the top-left and top-right pixels to approximate DDX in a
>> 2x2
>> subspan, unless the application or the user requests a more accurate
>> approximation.
On Sun, Sep 15, 2013 at 12:16:42AM -0700, Kristian Høgsberg wrote:
> This little series adds support for creating EGLSurfaces with color buffers
> using the ARGB2101010 pixel format. We the new KMS addFB2 ioctl we can
> create KMS framebuffers with that format and this series ends up adding
> the
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