Fix uninitialized scalar variable defect reported by Coverity.
Signed-off-by: Vinson Lee
---
src/gallium/auxiliary/tgsi/tgsi_text.c |4
1 file changed, 4 insertions(+)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_text.c
b/src/gallium/auxiliary/tgsi/tgsi_text.c
index 279a046..f2bf49e 1
Per the comment _P is a macro on IRIX, so only undefine it on IRIX.
This fixes a compiler error on Cygwin, which has a _P symbol defined and
used in ctypes.h.
Signed-off-by: Vinson Lee
---
src/mesa/main/compiler.h |2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/main/compiler.h
https://bugs.freedesktop.org/show_bug.cgi?id=50033
Bug #: 50033
Summary: src/mesa/state_tracker/st_cb_fbo.c:379:st_render_textu
re: Assertion `strb->rtt_level <=
strb->texture->last_level' failed.
Classification: Unclassified
On Wed, May 16, 2012 at 6:05 PM, Miguel Ramos
wrote:
> 2012/5/16 Alex Deucher :
>> On Wed, May 16, 2012 at 6:36 AM, Miguel Ramos
>> wrote:
>>> Hi,
>>>
>>> This question is not related to mesa itself, so sorry to use your
>>> mailing list, however, I know here someone will have the knowledge to
>>
2012/5/16 Alex Deucher :
> On Wed, May 16, 2012 at 6:36 AM, Miguel Ramos
> wrote:
>> Hi,
>>
>> This question is not related to mesa itself, so sorry to use your
>> mailing list, however, I know here someone will have the knowledge to
>> help me.
>> I'm trying to learn something about GPUs and woul
On Mit, 2012-05-16 at 23:30 +0200, Marek Olšák wrote:
>
> the commit 11f056a3f0b87e86267efa8b5ac9d36a343c9dc1 (r600g: Set tiling
> information for BOs being shared.) breaks r300g build, but most
> importantly, I am pretty sure it also breaks glGenerateMipmap on r300g
> and kernels without RADEON_
Hi,
the commit 11f056a3f0b87e86267efa8b5ac9d36a343c9dc1 (r600g: Set tiling
information for BOs being shared.) breaks r300g build, but most
importantly, I am pretty sure it also breaks glGenerateMipmap on r300g
and kernels without RADEON_CS_KEEP_TILING_FLAGS support. The problem
is with this hunk:
https://bugs.freedesktop.org/show_bug.cgi?id=50001
Francisco Jerez changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On Wed, May 16, 2012 at 6:36 AM, Miguel Ramos
wrote:
> Hi,
>
> This question is not related to mesa itself, so sorry to use your
> mailing list, however, I know here someone will have the knowledge to
> help me.
> I'm trying to learn something about GPUs and would like to write some
> assembly lan
On 05/15/2012 03:49 PM, Kenneth Graunke wrote:
> We should just set the bits of functionality that we support; the
> GL/ES1/ES2 flags in extensions.c will take care of advertising the
> appropriate extensions for the current API.
>
> This enables the GL_EXT_texture_compression_dxt1 extension on ES
On 05/15/2012 03:50 PM, Kenneth Graunke wrote:
> This extension appears to be written against ES 1.0.
> In ES 2.0, you really want to be using FBOs instead.
> ---
> src/mesa/main/extensions.c |2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/extensions.c b/
https://bugs.freedesktop.org/show_bug.cgi?id=50001
--- Comment #4 from Michael Lange 2012-05-16 09:20:50 PDT ---
mesa compiles fine with gcc-4.5.3 and the patch vom Francisco Jerez
(pipe_loader_anon_union.patch)
thx
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Am 16.05.2012 09:50, schrieb Olivier Galibert:
> On Wed, May 16, 2012 at 01:51:14AM +0200, Roland Scheidegger wrote:
>> Wouldn't it be easier (and more efficient) if you could just reuse the
>> sampler code which does mipmap minification, i.e. get the texture sizes
>> from bld.int_size and do a lp_
https://bugs.freedesktop.org/show_bug.cgi?id=44466
José Fonseca changed:
What|Removed |Added
AssignedTo|mesa-dev@lists.freedesktop. |jfons...@vmware.com
|or
https://bugs.freedesktop.org/show_bug.cgi?id=44466
--- Comment #8 from José Fonseca 2012-05-16 08:13:04 PDT
---
Created attachment 61718
--> https://bugs.freedesktop.org/attachment.cgi?id=61718
patch w/ workaround attempt
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https://bugs.freedesktop.org/show_bug.cgi?id=50001
Francisco Jerez changed:
What|Removed |Added
Attachment #61714|0 |1
is obsolete|
On 14 May 2012 13:42, Paul Berry wrote:
> On 14 May 2012 11:06, Ian Romanick wrote:
>
>> On 05/14/2012 07:30 AM, Paul Berry wrote:
>>
>>> I'm trying to figure out how glBlitFramebuffer() is supposed to behave
>>> when the source rectangle exceeds the bounds of the read framebuffer.
>>> For examp
https://bugs.freedesktop.org/show_bug.cgi?id=50001
--- Comment #2 from Tom Stellard 2012-05-16 06:45:24 PDT
---
Created attachment 61714
--> https://bugs.freedesktop.org/attachment.cgi?id=61714
Possible fix
I think this anonymous union is the problem. I'm not really sure why that's
there, bu
PIPE_TEXTURE_* is the texture type of pipe_resource.
TGSI_TEXTURE_* is the sampler type of a texture instruction. There are
more choices like shadow samplers.
Marek
On Wed, May 16, 2012 at 9:55 AM, Olivier Galibert wrote:
> Hi,
>
> Any reason why both exist? I understand not using GL_TEXTURE_
https://bugs.freedesktop.org/show_bug.cgi?id=50001
--- Comment #1 from Brian Paul 2012-05-16 06:27:55 PDT
---
Same here, but configure says so if I try --enable-opencl:
configure: error: gcc >= 4.6 is required to build clover
I'll see if Tom Stellard can comment on this...
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https://bugs.freedesktop.org/show_bug.cgi?id=50001
Bug #: 50001
Summary: mesa from git fails to compile with https://bugs.freedesktop.org/userprefs.cgi?tab=email
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On Wed, May 16, 2012 at 04:08:30AM -0700, Jose Fonseca wrote:
> - Original Message -
> > On Wed, May 16, 2012 at 02:38:47AM -0700, Jose Fonseca wrote:
> > > It might make things slightly slower (usually just an extra
> > > multiply if there are other perspective correct interpolated
> > > a
- Original Message -
> On Wed, May 16, 2012 at 02:38:47AM -0700, Jose Fonseca wrote:
> > It might make things slightly slower (usually just an extra
> > multiply if there are other perspective correct interpolated
> > attributes), but it sounds like the right thing to do.
>
> It's also wha
Piglits test for fragment shaders pass, vertex shaders fail. The
actual failure seems to be in the interpolators, and not the
textureSize query.
Signed-off-by: Olivier Galibert
---
src/gallium/auxiliary/draw/draw_llvm_sample.c | 23 ++
src/gallium/auxiliary/gallivm/lp_bld_sample.h
On Wed, May 16, 2012 at 02:38:47AM -0700, Jose Fonseca wrote:
> It might make things slightly slower (usually just an extra multiply if there
> are other perspective correct interpolated attributes), but it sounds like
> the right thing to do.
It's also what i965, nvidia and softpipe do, and wha
Hi,
This question is not related to mesa itself, so sorry to use your
mailing list, however, I know here someone will have the knowledge to
help me.
I'm trying to learn something about GPUs and would like to write some
assembly language.
The source code for mesa seems to be valuable documentation.
https://bugs.freedesktop.org/show_bug.cgi?id=49996
Mark Newiger changed:
What|Removed |Added
Version|unspecified |8.0
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https://bugs.freedesktop.org/show_bug.cgi?id=49996
Bug #: 49996
Summary: DH61AG - HD Graphics 3000 - OpenGL sampler objects on
Ubuntu Linux 12.04 do not work
Classification: Unclassified
Product: Mesa
Version: unspecified
It might make things slightly slower (usually just an extra multiply if there
are other perspective correct interpolated attributes), but it sounds like the
right thing to do.
Jose
- Original Message -
> Fixes a bunch of glsl 1.10 interpolation piglit tests.
>
> Signed-off-by: Olivier
Hi,
Any reason why both exist? I understand not using GL_TEXTURE_* values
which are not small and hence suck at indexation, but these two seem
to come from the department of redundancy department.
Best,
OG.
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On Wed, May 16, 2012 at 01:51:14AM +0200, Roland Scheidegger wrote:
> Wouldn't it be easier (and more efficient) if you could just reuse the
> sampler code which does mipmap minification, i.e. get the texture sizes
> from bld.int_size and do a lp_build_minify (followed by extract shuffles)?
We can
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