PIPE_TEXTURE_* is the texture type of pipe_resource. TGSI_TEXTURE_* is the sampler type of a texture instruction. There are more choices like shadow samplers.
Marek On Wed, May 16, 2012 at 9:55 AM, Olivier Galibert <galib...@pobox.com> wrote: > Hi, > > Any reason why both exist? I understand not using GL_TEXTURE_* values > which are not small and hence suck at indexation, but these two seem > to come from the department of redundancy department. > > Best, > > OG. > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev