PIPE_TEXTURE_* is the texture type of pipe_resource.

TGSI_TEXTURE_* is the sampler type of a texture instruction. There are
more choices like shadow samplers.

Marek

On Wed, May 16, 2012 at 9:55 AM, Olivier Galibert <galib...@pobox.com> wrote:
>  Hi,
>
> Any reason why both exist?  I understand not using GL_TEXTURE_* values
> which are not small and hence suck at indexation, but these two seem
> to come from the department of redundancy department.
>
> Best,
>
>  OG.
>
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