[Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled

2011-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=41571 Alexandre Demers changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [PATCH 5/6] mesa: remove redundant buffer checks in copytexsubimage_error_check2()

2011-10-10 Thread Brian Paul
From: Brian Paul Again, there was already a call to _mesa_source_buffer_exists() earlier in the function. --- src/mesa/main/teximage.c | 17 - 1 files changed, 0 insertions(+), 17 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 28c9705..84ee

[Mesa-dev] [PATCH 6/6] s/format/baseFormat/ to be more explicit

2011-10-10 Thread Brian Paul
From: Brian Paul --- src/mesa/main/teximage.c | 10 +- 1 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 84eed23..2d06f84 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1893,7 +1893,7 @@ co

[Mesa-dev] [PATCH 4/6] mesa: remove redundant buffer checks in copytexture_error_check()

2011-10-10 Thread Brian Paul
From: Brian Paul There was already a call to _mesa_source_buffer_exists() earlier in the function. --- src/mesa/main/teximage.c | 16 1 files changed, 0 insertions(+), 16 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 8efe715..28c9705 1006

[Mesa-dev] [PATCH 3/6] mesa: check attachment Type field in renderbuffer_exists()

2011-10-10 Thread Brian Paul
From: Brian Paul Instead of the renderbuffer pointer. In the future, attaching a texture may not mean the renderbuffer pointer gets set too. Plus, remove some commented-out assertions. --- src/mesa/main/framebuffer.c | 14 -- 1 files changed, 4 insertions(+), 10 deletions(-) diff

[Mesa-dev] [PATCH 2/6] mesa: consolidate _mesa_source/dest_buffer_exists()

2011-10-10 Thread Brian Paul
From: Brian Paul --- src/mesa/main/framebuffer.c | 117 +++--- 1 files changed, 31 insertions(+), 86 deletions(-) diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 8beda31..90ac2ef 100644 --- a/src/mesa/main/framebuffer.c +++ b/src

[Mesa-dev] [PATCH 1/6] mesa: make _mesa_update_depth/stencil_buffer() static

2011-10-10 Thread Brian Paul
From: Brian Paul These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. --- src/mesa/main/framebuffer.c | 34 ++ src/mesa/main/framebuffer.h |8 2 files changed, 10 insertions(+), 32 de

Re: [Mesa-dev] [PATCH 2/2] swrast: Remove redundant term in logic expression

2011-10-10 Thread Brian Paul
On Mon, Oct 10, 2011 at 7:11 PM, Chad Versace wrote: > Fix is in {read,draw}_depth_stencil_pixels().  If depthRb == stencilRb, > then it is redundant to check depthRb->x *and* stencilRb->x. > > Signed-off-by: Chad Versace > --- >  src/mesa/swrast/s_drawpix.c |    1 - >  src/mesa/swrast/s_readpix.

Re: [Mesa-dev] [PATCH 1/2] swrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_STENCIL)

2011-10-10 Thread Brian Paul
On Mon, Oct 10, 2011 at 7:10 PM, Chad Versace wrote: > For glReadPixels, the user supplied pixels have format > GL_UNSIGNED_INT_24_8.  But, when the depthstencil buffer's format was > MESA_FORMAT_S8_Z24, the fastpath read from the buffer without reordering > the depth and stencil bits. To fix this

[Mesa-dev] [PATCH 3/3] mesa: add swrast_texture_image::Buffer

2011-10-10 Thread Brian Paul
From: Brian Paul In the past, swrast_texture_image::Data has been overloaded. It could either point to malloc'd memory storing texture data, or it could point to a current mapping of GPU memory. Now, Buffer always points to malloc'd memory (if we're not using GPU memory) and Data always points

[Mesa-dev] [PATCH 2/3] mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()

2011-10-10 Thread Brian Paul
From: Brian Paul Core Mesa no longer does any texture memory allocation. --- src/mesa/drivers/dri/intel/intel_mipmap_tree.c |4 +- src/mesa/drivers/dri/intel/intel_tex.c |2 +- src/mesa/drivers/dri/intel/intel_tex_image.c |1 + src/mesa/drivers/dri/radeon/radeon_mipma

[Mesa-dev] [PATCH 1/3] mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast

2011-10-10 Thread Brian Paul
From: Brian Paul Only swrast and the drivers that fall back to swrast need these fields now. This removes the last of the fields related to software rendering from gl_texture_image. --- src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 10 +- src/mesa/drivers/dri/intel/intel_tex.c |

[Mesa-dev] [PATCH 1/2] swrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_STENCIL)

2011-10-10 Thread Chad Versace
For glReadPixels, the user supplied pixels have format GL_UNSIGNED_INT_24_8. But, when the depthstencil buffer's format was MESA_FORMAT_S8_Z24, the fastpath read from the buffer without reordering the depth and stencil bits. To fix this, this patch just skips the fastpath when the format is not ME

[Mesa-dev] [PATCH 2/2] swrast: Remove redundant term in logic expression

2011-10-10 Thread Chad Versace
Fix is in {read,draw}_depth_stencil_pixels(). If depthRb == stencilRb, then it is redundant to check depthRb->x *and* stencilRb->x. Signed-off-by: Chad Versace --- src/mesa/swrast/s_drawpix.c |1 - src/mesa/swrast/s_readpix.c |1 - 2 files changed, 0 insertions(+), 2 deletions(-) diff

[Mesa-dev] [PATCH 2/2] draw/llvm: set draw->pt.user.planes field in draw_set_clip_state()

2011-10-10 Thread Brian Paul
From: Brian Paul Previously it was getting set in draw_set_mapped_constant_buffer() but if there were no shader constants, that function wasn't called. So the pt.user.planes field was null and we died when we tried to access the clip planes in the LLVM-generated code. Fixes https://bugs.freedes

[Mesa-dev] [PATCH 1/2] draw/llvm: fix hard-coded number of total clip planes

2011-10-10 Thread Brian Paul
From: Brian Paul Instead of 12 use DRAW_TOTAL_CLIP_PLANES. The max number of user-defined clip planes was increased to 8 so the total number of planes is 14. This doesn't fix any specific bug, but clearly the old code was wrong. --- src/gallium/auxiliary/draw/draw_context.c |2 +-

[Mesa-dev] [PATCH 10/10] i965: Disassemble Ivybridge Data Port/Data Cache messages.

2011-10-10 Thread Kenneth Graunke
Signed-off-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_disasm.c | 10 +- 1 files changed, 9 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_disasm.c b/src/mesa/drivers/dri/i965/brw_disasm.c index 1dd6b4b..7f20d19 100644 --- a/src/mesa/drivers/dri/i96

[Mesa-dev] [PATCH 09/10] i965: Document most of the brw_instruction message structs.

2011-10-10 Thread Kenneth Graunke
Signed-off-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_structs.h | 118 +-- 1 files changed, 79 insertions(+), 39 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index af83511..85f8318 100644 ---

[Mesa-dev] [PATCH 08/10] i965: Rename pixel_scoreboard_clear to last_render_target for clarity.

2011-10-10 Thread Kenneth Graunke
Finding this bit in the documentation proved challenging. It wasn't in the SEND instruction's message descriptor section, nor the data port message descriptor section. It turns out to be part of the Render Target Write message's control bits, and in the documentation is named "Last Render Target

[Mesa-dev] [PATCH 07/10] i965: Remove duplicate copies of mlen & rlen from instruction decode.

2011-10-10 Thread Kenneth Graunke
After printing the details of a specific message, we always print out the message length and response length with nice "mlen" and "rlen" labels. For Gen5+ URB writes, we were dumping mlen and rlen a second time: urb 0 urb_write interleave used complete mlen 5, rlen 0 mlen 5 rlen 0 Also, for Gen6

[Mesa-dev] [PATCH 06/10] i965: Factor out code for setting Message Descriptors.

2011-10-10 Thread Kenneth Graunke
Every brw_set_???_message function had duplicated code, per-generation, to set the Message Descriptor and Extended Message Descriptor bits (SFID, message length, response length, header present, end of thread). However, these fields are actually specified as part of the SEND instruction itself; in

[Mesa-dev] [PATCH 05/10] i965: Remove EOT parameter from brw_SAMPLE and brw_set_sampler_message.

2011-10-10 Thread Kenneth Graunke
The existing code asserted that eot == 0, as it doesn't make sense for a thread to sample a texture as the last thing it does. It doesn't make much sense to pass around a dead parameter either. Especially for a function which already has a long parameter list. So, remove the parameter and just se

[Mesa-dev] [PATCH 02/10] i965: Use the Render Cache for all data port reads on Sandybridge.

2011-10-10 Thread Kenneth Graunke
I can see no reason why we'd use the sampler cache; these reads are either scratch data (spilling or variably-indexed arrays) or pull constants. We write through the render cache, so being symmetric is probably a good thing. >From a code archaeology perspective, our use of the sampler cache likel

[Mesa-dev] [PATCH 04/10] i965: Document the brw_instruction Message Descriptor structures.

2011-10-10 Thread Kenneth Graunke
Signed-off-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_structs.h | 29 +++-- 1 files changed, 27 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index e1947d5..b47be69 100644 --- a/s

[Mesa-dev] [PATCH 03/10] i965: Rename BRW_MESSAGE_TARGET_* to BRW_SFID_* and document them.

2011-10-10 Thread Kenneth Graunke
When reading the data port code, it was not clear to me what these values meant, nor where I could find them in the documentation. Especially since the latest BSpec and older PRMs document them in radically different places...neither of which are near the descriptions of individual messages. Cite

[Mesa-dev] [PATCH 01/10] i965: Use Ivybridge's "Legacy Data Port" for reads/writes.

2011-10-10 Thread Kenneth Graunke
Using the constant cache for reads isn't going to work for scratch reads (variably-indexed arrays or register spills), as these aren't constant at all. Also, in the new VS backend, use the proper message number for OWord Dual Block Write messages. It's now 10, instead of 9. Prior to this, we wer

[Mesa-dev] i965 Data Port fixes and clean-ups

2011-10-10 Thread Kenneth Graunke
Patch 1 fixes the variable indexing Piglit tests on Ivybridge. I was hoping it would also fix bug 41318 (rendering issues in GLBenchmark/PRO) as well, but alas. Still, seems worthwhile; the old code was clearly wrong. Patch 2 may be somewhat controversial, and implements a change in behavior on

[Mesa-dev] gl_NormalMatrix issue on Intel driver

2011-10-10 Thread tom fogal
One of our programs which relies on shaders heavily is having issues, and I have tracked it down to unexpected values in gl_NormalMatrix within the fragment shader. Using the attached program (patch against mesademos repo) I did printf-esque debugging to get the values of gl_NormalMatrix. Search

[Mesa-dev] [PATCH] i965 Gen6+: De-compact clip plane constants for old VS backend.

2011-10-10 Thread Paul Berry
In commit 018ea68d8780ab5baeef0b8122b8410e5e55ae6d, when I de-compacted clip planes on Gen6+, I updated both the old and new VS back-ends to reflect the change in how clip planes are stored, but I failed to change the code in gen6_vs_state.c that uploads clip plane constants when using the old VS b

Re: [Mesa-dev] R: Re: libgallium.so and miscelaneous buildsystem patches

2011-10-10 Thread Eric Anholt
On Thu, 6 Oct 2011 13:24:20 +0200 (CEST), Fabio wrote: > >Da: kei...@vmware.com > >Data: 05/10/2011 11.39 > >A: "Christopher James Halse Rogers" > >Cc: "Joakim Sindholt", org>, "Fabio" > >Ogg: Re: [Mesa-dev] libgallium.so and miscelaneous buildsystem patches > > > >On Wed, 2011-10-05 at 20:14 +11

[Mesa-dev] [PATCH] intel: Assert that no batch is emitted if a region is mapped [v2]

2011-10-10 Thread Chad Versace
What I would prefer to assert is that, for each region that is currently mapped, no batch is emitted that uses that region's bo. However, it's much easier to implement this big hammer. Observe that this requires that the batch flush in intel_region_map() be moved to within the map_refcount guard.

[Mesa-dev] [PATCH] gallium: add PIPE_BIND_BLENDABLE flag

2011-10-10 Thread Christoph Bumiller
This is required for d3d1x's CheckFormatSupport query. It also seems generally useful for state trackers, which could choose alternative rendering paths or formats if blending would come at a significant performance loss. --- src/gallium/docs/source/screen.rst |3 +++ src/gallium/include/pi

Re: [Mesa-dev] GL_DEPTH_BUFFER and GL_STENCIL_BUFFER

2011-10-10 Thread Jose Fonseca
- Original Message - > On 10/08/2011 05:55 AM, Jose Fonseca wrote: > > Just noticed that the latest glext.h doesn't define > > DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says: > > > > # Due to a syncing problem between the ARB_framebuffer_object > > extension > > # specif

Re: [Mesa-dev] [PATCH 1/2] i965: Split brw_set_prim into brw/gen6 variants

2011-10-10 Thread Chad Versace
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/10/2011 10:53 AM, Eric Anholt wrote: > On Fri, 7 Oct 2011 10:16:47 -0700, Chad Versace wrote: >> The "slight optimization to avoid the GS program" in brw_set_prim() is not >> used by Gen 6, since Gen 6 doesn't use a GS program. Also, Gen 6 does

Re: [Mesa-dev] GL_DEPTH_BUFFER and GL_STENCIL_BUFFER

2011-10-10 Thread Brian Paul
On Mon, Oct 10, 2011 at 12:34 PM, Ian Romanick wrote: > On 10/08/2011 05:55 AM, Jose Fonseca wrote: >> >> Just noticed that the latest glext.h doesn't define >> DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says: >> >> # Due to a syncing problem between the ARB_framebuffer_object ext

Re: [Mesa-dev] GL_DEPTH_BUFFER and GL_STENCIL_BUFFER

2011-10-10 Thread Ian Romanick
On 10/08/2011 05:55 AM, Jose Fonseca wrote: Just noticed that the latest glext.h doesn't define DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says: # Due to a syncing problem between the ARB_framebuffer_object extension # specification and the core API specification during develop

Re: [Mesa-dev] Help for a beginner

2011-10-10 Thread Ian Romanick
On 10/06/2011 11:46 AM, Romain Failliot wrote: 2011/10/6 Ian Romanick: You will have to *completely* uninstall the NVIDIA closed-source driver in order to use the Mesa driver. NVIDIA installs their own kernel module and their own libGL, so it is impossible for both to live on the same system.

Re: [Mesa-dev] [PATCH] intel: Assert that no batch is emitted if a region is mapped

2011-10-10 Thread Ian Romanick
On 10/10/2011 11:17 AM, Eric Anholt wrote: On Thu, 6 Oct 2011 14:18:35 -0700, Chad Versace wrote: What I would prefer to assert is that, for each region that is currently mapped, no batch is emitted that uses that region's bo. However, it's much easier to implement this big hammer. diff --g

Re: [Mesa-dev] [PATCH 3/5] glsl: Add gl_MESACurrentAttrib{Vert, Frag} internal builtin uniforms.

2011-10-10 Thread Ian Romanick
On 10/10/2011 11:06 AM, Eric Anholt wrote: On Thu, 06 Oct 2011 14:40:28 -0700, Ian Romanick wrote: On 10/06/2011 09:36 AM, Eric Anholt wrote: These will be used by the FF VS/FS to represent the current attributes when they don't have an active vertex array. I just want to make sure I grok th

Re: [Mesa-dev] [PATCH] intel: Assert that no batch is emitted if a region is mapped

2011-10-10 Thread Eric Anholt
On Thu, 6 Oct 2011 14:18:35 -0700, Chad Versace wrote: > What I would prefer to assert is that, for each region that is currently > mapped, no batch is emitted that uses that region's bo. However, it's much > easier to implement this big hammer. > diff --git a/src/mesa/drivers/dri/intel/intel_re

Re: [Mesa-dev] [PATCH 3/5] glsl: Add gl_MESACurrentAttrib{Vert, Frag} internal builtin uniforms.

2011-10-10 Thread Eric Anholt
On Thu, 06 Oct 2011 14:40:28 -0700, Ian Romanick wrote: > On 10/06/2011 09:36 AM, Eric Anholt wrote: > > These will be used by the FF VS/FS to represent the current attributes > > when they don't have an active vertex array. > > I just want to make sure I grok this completely. These are arrays o

Re: [Mesa-dev] [PATCH] i965: Replace incorrect use of GLboolean with enum brw_compression.

2011-10-10 Thread Ian Romanick
On 10/07/2011 08:28 PM, Kenneth Graunke wrote: brw_set_compression_control took a GLboolean as an argument, then promptly used a switch statement to compare it with various enumeration values. Clearly it's not actually a boolean. Introduce a new enumeration type, enum brw_compression, and use t

Re: [Mesa-dev] [PATCH 3/5] glsl: Add gl_MESACurrentAttrib{Vert, Frag} internal builtin uniforms.

2011-10-10 Thread Eric Anholt
On Thu, 06 Oct 2011 14:41:35 -0700, Ian Romanick wrote: > On 10/06/2011 02:11 PM, Marek Olšák wrote: > > If I get this right... Why not use a vertex array with stride == 0 instead? > > In the GL API, stride == 0 is a magic value that tells the GL > implementation to figure out what the stride sh

Re: [Mesa-dev] [PATCH 07/13] linker: Use gl_shader_program::AttributeBindings for attrib locations

2011-10-10 Thread Marcin Slusarz
On Sun, Oct 09, 2011 at 04:36:19PM +0200, Marcin Slusarz wrote: > On Thu, Oct 06, 2011 at 06:54:38PM -0700, Stéphane Marchesin wrote: > > Hi Ian, > > > > This regresses Chrome GPU acceleration for all GPUs (I tested i915g, > > llvmpipe, i965). > > > > FYI, I bisected black screen in OilRush (glr

Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-10 Thread Marcin Slusarz
On Mon, Oct 10, 2011 at 10:18:26AM -0700, Ian Romanick wrote: > On 10/09/2011 07:41 AM, Marcin Slusarz wrote: > > On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote: > >> This is the next in my series of internal shader API cleaning. The > >> primary purpose of this series is to remove t

Re: [Mesa-dev] [PATCH 2/2] i965: Change type of brw_context.primitive from GLenum to hardware primitive

2011-10-10 Thread Eric Anholt
On Fri, 7 Oct 2011 10:16:48 -0700, Chad Versace wrote: > For example, GL_TRIANLGES is converted to _3DPRIM_TRILIST. > > The conversion is necessary because HiZ and MSAA resolve operations emit > a 3DPRIM_RECTLIST, which cannot be conveyed by GLenum. > > As a consequence, brw_gs_prog_key.primiti

Re: [Mesa-dev] [PATCH 1/2] i965: Split brw_set_prim into brw/gen6 variants

2011-10-10 Thread Eric Anholt
On Fri, 7 Oct 2011 10:16:47 -0700, Chad Versace wrote: > The "slight optimization to avoid the GS program" in brw_set_prim() is not > used by Gen 6, since Gen 6 doesn't use a GS program. Also, Gen 6 doesn't use > reduced primitives. > > Also, document that intel_context.reduced_primitive is only

Re: [Mesa-dev] [PATCH] i965: Fix computation of abs(-x) in FS

2011-10-10 Thread Eric Anholt
On Fri, 7 Oct 2011 12:25:55 -0700, Paul Berry wrote: > When updating a register reference to reflect the fact that we were > taking its absolute value, the fragment shader back-end failed to > clear the negate flag, resulting in abs(-x) getting computed as > -abs(x). > > I also found (and fixed)

[Mesa-dev] [PATCH] Add an autoconf option for mangling Mesa.

2011-10-10 Thread tfogal
From: Tom Fogal In addition to setting up the flags correctly, this renames the generated libraries to ensure they get 'Mangled' in the name. This is very useful for distros and the like, where mangled Mesa and non-mangled GL libraries typically need to be installed side-by-side. --- configs/aut

Re: [Mesa-dev] [PATCH] i965: Replace incorrect use of GLboolean with enum brw_compression.

2011-10-10 Thread Eric Anholt
On Fri, 7 Oct 2011 20:28:35 -0700, Kenneth Graunke wrote: > brw_set_compression_control took a GLboolean as an argument, then > promptly used a switch statement to compare it with various enumeration > values. Clearly it's not actually a boolean. > > Introduce a new enumeration type, enum brw_

Re: [Mesa-dev] [PATCH] i965: Replace incorrect use of GLboolean with enum brw_compression.

2011-10-10 Thread Chad Versace
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/07/2011 08:28 PM, Kenneth Graunke wrote: > brw_set_compression_control took a GLboolean as an argument, then > promptly used a switch statement to compare it with various enumeration > values. Clearly it's not actually a boolean. > > Introduce

Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-10 Thread Ian Romanick
On 10/09/2011 07:41 AM, Marcin Slusarz wrote: On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote: This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra tracking of Mesa IR shaders. The gl_shader_program has a referenc

Re: [Mesa-dev] [PATCH] st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()

2011-10-10 Thread Brian Paul
I tested with a shader that generates an ARL instruction and found inst->dst is: {file = PROGRAM_ADDRESS, index = 0, writemask = 1, cond_mask = 8, type = 2, reladdr = 0x0} in the code in question. I don't think there's any way that the dest register's writemask could be set to zero. Oth

[Mesa-dev] [RFC][PATCH] glx/dri2: Implement a throttle dri extension.

2011-10-10 Thread Thomas Hellstrom
The X server has limited throttle support on the server side, but doing this in the client has some benefits: 1) X server throttling is per client. Client side throttling can be done per drawable. 2) It's easier to control the throttling based on what client is run, for example using "driconf".

Re: [Mesa-dev] Mesa (master): u_blitter: don' t create integer vertex elements unless shader supports them

2011-10-10 Thread Brian Paul
On 10/09/2011 09:36 AM, Dave Airlie wrote: Module: Mesa Branch: master Commit: dd20256a1c1566f11e1fa970028f3bb4f05445b7 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dd20256a1c1566f11e1fa970028f3bb4f05445b7 Author: Dave Airlie Date: Sun Oct 9 16:35:28 2011 +0100 u_blitter: don't

[Mesa-dev] [Bug 41630] r600g nexuiz segfault on quit since recent LinkedShaders changes

2011-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=41630 Andy Furniss changed: What|Removed |Added Status|NEW |RESOLVED Resolution|