On Mon, Oct 10, 2011 at 12:34 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 10/08/2011 05:55 AM, Jose Fonseca wrote: >> >> Just noticed that the latest glext.h doesn't define >> DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says: >> >> # Due to a syncing problem between the ARB_framebuffer_object extension >> # specification and the core API specification during development, the >> # following tokens were present in the .spec file for some time. They are >> # not actually used anywhere in the OpenGL API or extensions and have been >> # withdrawn (use DEPTH or STENCIL respectively, instead, as<attachment> >> # parameters to GetFramebufferAttachmentParameteriv). >> # DEPTH_BUFFER = 0x8223 >> # STENCIL_BUFFER = 0x8224 >> >> But Mesa code actually seems to do the opposite, i.e., >> GetFramebufferAttachmentParameteriv handles DEPTH_BUFFER but not DEPTH. >> >> The GL specs is consistent with the comment. >> >> So I think it's better to remove this. Any objects? > > As Brian mentioned, that's my patch series: > > http://marc.info/?l=mesa3d-dev&m=131805740908194&w=2 > > I'm planning to push both those patches today, so there's still time for > review comments. :)
http://marc.info/?l=mesa3d-dev&m=131805740908202&w=2 -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev