On 08/20/2011 02:47 PM, Christoph Bumiller wrote:
> On 20.08.2011 22:07, Dan McCabe wrote:
>> On 08/20/2011 12:16 AM, Kenneth Graunke wrote:
>>> On 08/19/2011 05:56 PM, Eric Anholt wrote:
We have to actually convert the values on the way out. Fixes piglit
ARB_shader_objects/getuniform.
>
On 08/20/2011 05:10 PM, Dan McCabe wrote:
> On 08/20/2011 01:30 PM, Bryan Cain wrote:
>> On 08/20/2011 03:05 PM, Dan McCabe wrote:
>>> What are the implications for other architectures that support doubles?
>>
>> I don't see what you mean. gl_constant_value doesn't support doubles
>> yet.
>
> "Yet
On 08/20/2011 01:30 PM, Bryan Cain wrote:
On 08/20/2011 03:05 PM, Dan McCabe wrote:
What are the implications for other architectures that support doubles?
I don't see what you mean. gl_constant_value doesn't support doubles yet.
"Yet" - that is the operative word.
You can buy GPUs that su
On 20.08.2011 22:07, Dan McCabe wrote:
> On 08/20/2011 12:16 AM, Kenneth Graunke wrote:
>> On 08/19/2011 05:56 PM, Eric Anholt wrote:
>>> We have to actually convert the values on the way out. Fixes piglit
>>> ARB_shader_objects/getuniform.
>>> ---
>>> src/mesa/main/uniforms.c | 32 +++
On 08/20/2011 03:05 PM, Dan McCabe wrote:
> What are the implications for other architectures that support doubles?
I don't see what you mean. gl_constant_value doesn't support doubles yet.
Bryan
>
> On 08/19/2011 05:56 PM, Eric Anholt wrote:
>> At least for Intel, all our uniform components ar
On 08/20/2011 12:16 AM, Kenneth Graunke wrote:
On 08/19/2011 05:56 PM, Eric Anholt wrote:
We have to actually convert the values on the way out. Fixes piglit
ARB_shader_objects/getuniform.
---
src/mesa/main/uniforms.c | 32
1 files changed, 28 insertions(+)
What are the implications for other architectures that support doubles?
On 08/19/2011 05:56 PM, Eric Anholt wrote:
At least for Intel, all our uniform components are of uint32_t size, either
float or signed or unsigned int. For uploading uniform data in the driver,
it's much easier to upload a
Factor out source lists from Makefile to Makefile.sources, and let
Makefile, SConscript, and Android.mk share it.
Note that files in $(GENERATED_SOURCES) are removed from $(C_SOURCES).
---
src/gallium/auxiliary/Android.mk | 203 +---
src/gallium/auxiliary/Makefi
From: Chia-I Wu
ParseSourceList() can be used to parse a source list file and returns
the source files defined in it. It is supposed to be used like this
# get the list of source files from C_SOURCES in Makefile.sources
sources = env.ParseSourceList('Makefile.sources', 'C_SOURCES')
The syn
This patch series enables Makefile, SConscript, and Android.mk to
share their source lists. The idea is to first factor out source
lists from Makefile to Makefile.sources. Then by adding the ability
to parse Makefile.sources to SConscript, all three build systems can
share it.
In this series, on
On Sat, Aug 20, 2011 at 1:37 AM, Chad Versace wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 08/19/2011 03:46 AM, Chia-I Wu wrote:
>> On Fri, Aug 19, 2011 at 10:37 AM, Chia-I Wu wrote:
>>> Changes from v1 are
>>>
>>> - build libGLES_mesa in top-level Android.mk
>>> - split chan
https://bugs.freedesktop.org/show_bug.cgi?id=39219
--- Comment #10 from Padfoot 2011-08-20 00:49:40 PDT
---
@ daytooner:
Refer to your version of libgl: mesa-libGL-7.11-0.16.20110709.0.fc15.x86_64
Your version was packaged on 9 July. The patched version was released after 19
July.
You need to
There is no ir_hierarchical_visitor::visit(ir_if *) method, since ir_if
is not a leaf node. Instead, there are visit_enter and visit_leave
methods. Use visit_enter arbitrarily (either would work fine, though
visit_enter will catch errors sooner).
Found thanks to a warning emitted by Clang.
Sign
On 08/19/2011 05:56 PM, Eric Anholt wrote:
> I wanted to take advantage of Ken's native integer patches in the VS work, but
> once I turned on native integers, an ES2 conformance test failed trying to get
> float values for a boolean uniform. Piglit test is on the way to that list.
>
> (Yeah, 2/5
On 08/19/2011 05:56 PM, Eric Anholt wrote:
> We have to actually convert the values on the way out. Fixes piglit
> ARB_shader_objects/getuniform.
> ---
> src/mesa/main/uniforms.c | 32
> 1 files changed, 28 insertions(+), 4 deletions(-)
>
> diff --git a/src/mes
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