[Mesa-dev] [Bug 34321] The ARB_fragment_program subset of ARB_draw_buffers not implemented

2011-02-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=34321 Marek Olšák changed: What|Removed |Added CC||i...@freedesktop.org -- Configure bugmail

[Mesa-dev] [Bug 34321] New: The ARB_fragment_program subset of ARB_draw_buffers not implemented

2011-02-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=34321 Summary: The ARB_fragment_program subset of ARB_draw_buffers not implemented Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW

Re: [Mesa-dev] [PATCH] util: fix DXT1 RGBA texture compression if the source color is (0, 0, 0, 0)

2011-02-15 Thread Marek Olšák
Ideally we should fix this in libtxc_dxtn, but there is no central repository for that library, no versioning, and no official releases, and I am pretty sure that nobody would update that lib just to get this fix. Putting this fix in Mesa ensures that it will find its way to users, which is importa

[Mesa-dev] [PATCH] util: fix DXT1 RGBA texture compression if the source color is (0, 0, 0, 0)

2011-02-15 Thread Marek Olšák
This is a workaround for a bug in libtxc_dxtn. Fixes: - piglit/GL_EXT_texture_compression_s3tc/fbo-generatemipmap-formats --- src/gallium/auxiliary/util/u_format_s3tc.c | 16 ++-- 1 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/gallium/auxiliary/util/u_format_s3t

Re: [Mesa-dev] [PATCH] tnl: Add support for datatype GL_FIXED in vertex arrays

2011-02-15 Thread Brian Paul
On Tue, Feb 15, 2011 at 1:05 PM, Chad Versace wrote: > On 02/14/2011 09:08 PM, Eric Anholt wrote: >> Don't suppose we have a testcase for these?  It could go easily in the >> ARB_ES2_compat directory without needing new framework stuff. > > Just wrote a test case in ARB_ES2_compat, and encountered

Re: [Mesa-dev] [PATCH] tnl: Add support for datatype GL_FIXED in vertex arrays

2011-02-15 Thread Chad Versace
On 02/14/2011 09:08 PM, Eric Anholt wrote: > Don't suppose we have a testcase for these? It could go easily in the > ARB_ES2_compat directory without needing new framework stuff. Just wrote a test case in ARB_ES2_compat, and encountered problems. The GL_FIXED enum is not a valid type for glVertex

Re: [Mesa-dev] [PATCH] tnl: Add support for datatype GL_FIXED in vertex arrays

2011-02-15 Thread Eric Anholt
On Tue, 15 Feb 2011 14:44:34 +0800, Shuang He wrote: > On 2011/2/15 13:08, Eric Anholt wrote: > > On Tue, 8 Feb 2011 14:30:55 -0800, Chad Versace > > wrote: > >> Before populating the vertex buffer attribute pointer (VB->AttribPtr[]), > >> convert vertex data in GL_FIXED format to GL_FLOAT. > >>

Re: [Mesa-dev] [PATCH] r600g: Fix RGB10_A2 format handling

2011-02-15 Thread Alex Deucher
I've tested and pushed your patch from IRC. Thanks! On Mon, Feb 14, 2011 at 12:07 PM, Fabian Bieler wrote: > This patch fixes the fbo/fbo-clear-formats piglit test. > > As PIPE_FORMAT_B10G10R10A2_UNORM is the only format the mesa state tracker > uses, this is the only format I actualy tested. >

Re: [Mesa-dev] [PATCH 4/6] gallium: remove pipe_vertex_buffer::max_index

2011-02-15 Thread José Fonseca
On Mon, 2011-02-14 at 11:04 -0800, Marek Olšák wrote: > On Mon, Feb 14, 2011 at 6:58 PM, José Fonseca > mailto:jfons...@vmware.com>> wrote: > Marek, > > I'm OK with removing pipe_vertex_buffer::max_index but there is a bit > more work involved, as they are not really equivalent in the guarantees.

Re: [Mesa-dev] Building Mesa 7.10 on Windows 7 / Visual Studio 2010

2011-02-15 Thread Brede Johansen
> No need to use command line to build. See > http://www.scons.org/wiki/IDEIntegration You are correct, it is possible to build from within Visual Studio but, this solution only executes the scons command. Of course what I'm after is full integration (editor, project source tree, debugging, profil

Re: [Mesa-dev] Building Mesa 7.10 on Windows 7 / Visual Studio 2010

2011-02-15 Thread Andreas Pokorny
Hi, 2011/2/15 Zack Rusin : > [...] > replace everything we have right now. the fact that piglit and our demos > already use it make it even easier. the build system to rule them all. > > unfortunately Jose tried it and the issue was that cmake doesn't support > convinenice libraries which mesa use

Re: [Mesa-dev] Building Mesa 7.10 on Windows 7 / Visual Studio 2010

2011-02-15 Thread Miles Bader
Matt Turner writes: > Although, after cmake, if we just added an imake build system, I think > we'd have everything covered. I'm not sure it's possible to run out of build systems ... pretty much everybody has written one! -miles -- Saa, shall we dance? (from a dance-class advertisement) ___

Re: [Mesa-dev] Building Mesa 7.10 on Windows 7 / Visual Studio 2010

2011-02-15 Thread José Fonseca
On Mon, 2011-02-14 at 15:13 -0800, Brede Johansen wrote: > Hi, > > I have made VS2008 project and solution files based on the scons > files. I have also included generation of necessary source files from > python as part of the build. This also works in VS2010. > My requirement was to get OpenGL