https://bugs.freedesktop.org/show_bug.cgi?id=34321
Marek Olšák changed:
What|Removed |Added
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https://bugs.freedesktop.org/show_bug.cgi?id=34321
Summary: The ARB_fragment_program subset of ARB_draw_buffers
not implemented
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Ideally we should fix this in libtxc_dxtn, but there is no central
repository for that library, no versioning, and no official releases, and I
am pretty sure that nobody would update that lib just to get this fix.
Putting this fix in Mesa ensures that it will find its way to users, which
is importa
This is a workaround for a bug in libtxc_dxtn.
Fixes:
- piglit/GL_EXT_texture_compression_s3tc/fbo-generatemipmap-formats
---
src/gallium/auxiliary/util/u_format_s3tc.c | 16 ++--
1 files changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_format_s3t
On Tue, Feb 15, 2011 at 1:05 PM, Chad Versace wrote:
> On 02/14/2011 09:08 PM, Eric Anholt wrote:
>> Don't suppose we have a testcase for these? It could go easily in the
>> ARB_ES2_compat directory without needing new framework stuff.
>
> Just wrote a test case in ARB_ES2_compat, and encountered
On 02/14/2011 09:08 PM, Eric Anholt wrote:
> Don't suppose we have a testcase for these? It could go easily in the
> ARB_ES2_compat directory without needing new framework stuff.
Just wrote a test case in ARB_ES2_compat, and encountered problems. The
GL_FIXED enum is not a valid type for glVertex
On Tue, 15 Feb 2011 14:44:34 +0800, Shuang He wrote:
> On 2011/2/15 13:08, Eric Anholt wrote:
> > On Tue, 8 Feb 2011 14:30:55 -0800, Chad Versace
> > wrote:
> >> Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
> >> convert vertex data in GL_FIXED format to GL_FLOAT.
> >>
I've tested and pushed your patch from IRC.
Thanks!
On Mon, Feb 14, 2011 at 12:07 PM, Fabian Bieler wrote:
> This patch fixes the fbo/fbo-clear-formats piglit test.
>
> As PIPE_FORMAT_B10G10R10A2_UNORM is the only format the mesa state tracker
> uses, this is the only format I actualy tested.
>
On Mon, 2011-02-14 at 11:04 -0800, Marek Olšák wrote:
> On Mon, Feb 14, 2011 at 6:58 PM, José Fonseca
> mailto:jfons...@vmware.com>> wrote:
> Marek,
>
> I'm OK with removing pipe_vertex_buffer::max_index but there is a bit
> more work involved, as they are not really equivalent in the guarantees.
> No need to use command line to build. See
> http://www.scons.org/wiki/IDEIntegration
You are correct, it is possible to build from within Visual Studio
but, this solution only executes the scons command.
Of course what I'm after is full integration (editor, project source
tree, debugging, profil
Hi,
2011/2/15 Zack Rusin :
> [...]
> replace everything we have right now. the fact that piglit and our demos
> already use it make it even easier. the build system to rule them all.
>
> unfortunately Jose tried it and the issue was that cmake doesn't support
> convinenice libraries which mesa use
Matt Turner writes:
> Although, after cmake, if we just added an imake build system, I think
> we'd have everything covered.
I'm not sure it's possible to run out of build systems ... pretty much
everybody has written one!
-miles
--
Saa, shall we dance? (from a dance-class advertisement)
___
On Mon, 2011-02-14 at 15:13 -0800, Brede Johansen wrote:
> Hi,
>
> I have made VS2008 project and solution files based on the scons
> files. I have also included generation of necessary source files from
> python as part of the build. This also works in VS2010.
> My requirement was to get OpenGL
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