https://bugs.freedesktop.org/show_bug.cgi?id=28577
--- Comment #2 from Tim Evans 2010-06-17 19:42:28 PDT ---
Created an attachment (id=36354)
View: https://bugs.freedesktop.org/attachment.cgi?id=36354
Review: https://bugs.freedesktop.org/review?bug=28577&attachment=36354
Patch against mesa-7.8
I know that it won't work. I'm interested in how we will make it not work. I
will back out some of my doc changes for now, but there are still too many
potholes in the spec, and I do not want to unduly delay in fixing them.
Posting from a mobile, pardon my terseness. ~ C.
On Jun 17, 2010 12:05 PM
> Considering the disparate ISAs of nvfx, r300, i915, and things we
> don't have public drivers for (yet), like poulsbo and volari; and
> considering the inability of contexts to fail to compile shaders, I'd
> say that this is not such a simple thing.
What isn't such a simple thing?
> Sure, TGSI
On Thu, Jun 17, 2010 at 11:34 AM, Zack Rusin wrote:
> Why would you want that? Is that useful to anyone? The state trackers
> will use the instructions they need whether a group of GPUs supports
> it or not, i.e. it's not like they could emulate LOAD.
>
> Besides we can't really do that. We alread
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So... here's a question. There are some files in the 7.8 branch that
have changes that are NOT cherry-picks from master (all in docs/).
What's the best way to sync those changes in the new development model?
docs/relnotes-7.8.2.html
docs/news.html
do
> I like the bitwise, flow control, and primitive groups. My main
> concern is splitting things into groups that make it easy to say, "Oh
> yes, this hardware supports all of these opcodes." Also, we have a
> *lot* of opcodes. Any kind of grouping based on the semantics of the
> opcodes is going to
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Mesa 7.8.2 has been released. Links on the Mesa website will be as soon
as Brian returns from vacation.
The tag in the GIT repository for Mesa 7.8.2 is 'mesa-7.8.2'.
Mesa 7.8.2 is available for download at
ftp://freedesktop.org/pub/mesa/7.8.2/
md5s
On Thu, Jun 17, 2010 at 1:59 AM, Zack Rusin wrote:
>
> That doesn't make much sense to me, all those sets contain portion if not
> everything from the other set. If anything the instructions should be divided
> into something like:
> 1) move
> 2) arithmetic
> - integer
> - floating point
> -
https://bugs.freedesktop.org/show_bug.cgi?id=28585
Summary: glVertexAttrib doesn't seem to work on the GLES 2
driver
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Jeremy Huddleston writes:
>
> On Jun 16, 2010, at 16:25, Dan Nicholson wrote:
>
> > On Wed, Jun 16, 2010 at 4:20 PM, Jeremy Huddleston
> > wrote:
> >> Hey Tom,
> >>
> >> What version of OSX do you have? I hadn't pulled changes into my
> >> tree (http://cgit.freedesktop.org/~jeremyhu/mesa/log/
For master, 7.8's fine.
-tom
From 0e27861f54462dd96231364ef33d3435716b9440 Mon Sep 17 00:00:00 2001
From: Tom Fogal
Date: Thu, 17 Jun 2010 09:23:53 -0600
Subject: [PATCH] Fix compilation error on darwin.
malloc/NULL needs stdlib.
---
src/mapi/mapi/u_execmem.c |1 +
1 files changed, 1 inser
> So I've gone ahead and pushed some more doc patches, and I'll probably
> push more later too. One of them is 8b548846, which changes the TGSI
> ISA listing to be grouped by caps. The bits I've guessed at are:
>
> ~ Core
> ~ Compute
> ~ Geometry
> ~ GLSL
> ~ Double
That doesn't make much sense t
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