Hi,
we have been observing that, sporadically, an internal callback set for a
breakpoint is not invoked. We are setting an hidden breakpoint in the
renderscript plugin through:
breakpoint = target.CreateBreakpoint(symbol_address, true, false);
breakpoint->SetCallback(rs_callback, rs_baton, tru
The only similar case we ran into was a situation where our kernel was playing
tricks and essentially re-loading a module at the same location. So what would
happen is:
1 - kernel would load a.out's .text section at 0x1
2 - LLDB would notice via a module loaded notification and would set a