Hi,

we have been observing that, sporadically, an internal callback set for a 
breakpoint is not invoked. We are setting an hidden breakpoint in the 
renderscript plugin through:

breakpoint = target.CreateBreakpoint(symbol_address, true, false);
breakpoint->SetCallback(rs_callback, rs_baton, true);

where symbol_address refers to a runtime function x in the debugged process.
The callback is properly invoked 99% of the time that the process calls the 
function x, though occasionally it is missed, while both prior and further 
calls are recorded.

This issue seems to occur only in android/mips32, though we are not able to 
exclude whether other platforms are affected.

Has anyone experienced a similar issue or can provide any suggestion to what 
might be worth to watch for that might cause this behaviour?

Thanks,
Dean

--
Codeplay Software Ltd
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3 Lady Lawson Street, Edinburgh, EH3 9DR
Tel: 0131 466 0503
Fax: 0131 557 6600
Website: http://www.codeplay.com
Twitter: https://twitter.com/codeplaysoft

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