Hi, we have been observing that, sporadically, an internal callback set for a breakpoint is not invoked. We are setting an hidden breakpoint in the renderscript plugin through:
breakpoint = target.CreateBreakpoint(symbol_address, true, false); breakpoint->SetCallback(rs_callback, rs_baton, true); where symbol_address refers to a runtime function x in the debugged process. The callback is properly invoked 99% of the time that the process calls the function x, though occasionally it is missed, while both prior and further calls are recorded. This issue seems to occur only in android/mips32, though we are not able to exclude whether other platforms are affected. Has anyone experienced a similar issue or can provide any suggestion to what might be worth to watch for that might cause this behaviour? Thanks, Dean -- Codeplay Software Ltd Level C, Argyle House 3 Lady Lawson Street, Edinburgh, EH3 9DR Tel: 0131 466 0503 Fax: 0131 557 6600 Website: http://www.codeplay.com Twitter: https://twitter.com/codeplaysoft _______________________________________________ lldb-dev mailing list lldb-dev@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev