Hi
On 03/12/15 18:02, Greg Clayton wrote:
Each expression has a language so we should be able to get the Language* for
renderscript:
lldb_private::Language* language = lldb_private::Language::FindPlugin
(m_expr.GetLanguage());
Then you can add a new virtual class on lldb_private::Langu
Each expression has a language so we should be able to get the Language* for
renderscript:
lldb_private::Language* language = lldb_private::Language::FindPlugin
(m_expr.GetLanguage());
Then you can add a new virtual class on lldb_private::Language that can get any
additional compiler flag
Hello all
I've recently tracked down a problem in the expression evaluation engine
for lldb, and I'm hoping for some historical context, and possibly some
direction on the most appropriate fix.
## Problem
I'd like to be able to set some target options for the JIT when calling
`expr myRender