johann deneux wrote:
> On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>
>> Ok, so how to deal with these devices? Does anybody have some idea?
>> That's
>> what I was talking about somewhere in the beginning of this thread,
>> the raw
>> values, because it seems too specific for letting kernel
On 3/28/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Jiri Slaby napsal(a):
> Dmitry Torokhov napsal(a):
>> On Tuesday 27 March 2007 17:34, johann deneux wrote:
>>> What about adding a member to ff_effect which would be the number of the
motor?
>>> We can't change the layout of ff_effect too much th
Jiri Slaby napsal(a):
> Dmitry Torokhov napsal(a):
>> On Tuesday 27 March 2007 17:34, johann deneux wrote:
>>> What about adding a member to ff_effect which would be the number of the
>>> motor?
>>> We can't change the layout of ff_effect too much though, so we have to
>>> find unused bits and put
Dmitry Torokhov napsal(a):
> On Tuesday 27 March 2007 17:34, johann deneux wrote:
>> What about adding a member to ff_effect which would be the number of the
>> motor?
>> We can't change the layout of ff_effect too much though, so we have to
>> find unused bits and put them to work.
>>
>> For inst
Dmitry Torokhov napsal(a):
> On Tuesday 27 March 2007 17:34, johann deneux wrote:
>> What about adding a member to ff_effect which would be the number of the
>> motor?
>> We can't change the layout of ff_effect too much though, so we have to
>> find unused bits and put them to work.
>>
>> For inst
On Tuesday 27 March 2007 17:34, johann deneux wrote:
> What about adding a member to ff_effect which would be the number of the
> motor?
> We can't change the layout of ff_effect too much though, so we have to
> find unused bits and put them to work.
>
> For instance, we could replace
>
> __u16
On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Ok, so how to deal with these devices? Does anybody have some idea? That's
what I was talking about somewhere in the beginning of this thread, the raw
values, because it seems too specific for letting kernel to cope with each
of these devices sep
johann deneux napsal(a):
> On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>> johann deneux napsal(a):
>> > Are we
>> > misunderstanding eachother maybe? By "vector" I mean a triplet of
>> > numbers, when you say "torques" and "forces vector", do you mean that
>> > each effect is composed of a bu
On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
johann deneux napsal(a):
> On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>> Dmitry Torokhov napsal(a):
>> > On Wednesday 21 March 2007 18:03, johann deneux wrote:
>> >> I have forgotten the details of ioctl: Wouldn't the
>> >> following work?
johann deneux napsal(a):
> On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>> Dmitry Torokhov napsal(a):
>> > On Wednesday 21 March 2007 18:03, johann deneux wrote:
>> >> I have forgotten the details of ioctl: Wouldn't the
>> >> following work?
>>
>> No, at least, as far as I understand this. I h
On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Dmitry Torokhov napsal(a):
> On Wednesday 21 March 2007 18:03, johann deneux wrote:
>> On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>>> Dmitry Torokhov napsal(a):
On 3/21/07, johann deneux <[EMAIL PROTECTED]> wrote:
> I would suggest
Dmitry Torokhov napsal(a):
> On Wednesday 21 March 2007 18:03, johann deneux wrote:
>> On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>>> Dmitry Torokhov napsal(a):
On 3/21/07, johann deneux <[EMAIL PROTECTED]> wrote:
> I would suggest adding a new effect type (3d effect) and extending
On Wednesday 21 March 2007 18:03, johann deneux wrote:
> On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
> > Dmitry Torokhov napsal(a):
> > > On 3/21/07, johann deneux <[EMAIL PROTECTED]> wrote:
> > >> I would suggest adding a new effect type (3d effect) and extending the
> > >> union in struct f
On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Dmitry Torokhov napsal(a):
> On 3/21/07, johann deneux <[EMAIL PROTECTED]> wrote:
>> I would suggest adding a new effect type (3d effect) and extending the
>> union in struct ff_effect.
>> Let me know if I'm too vague, I already suggested that sol
Dmitry Torokhov napsal(a):
> On 3/21/07, johann deneux <[EMAIL PROTECTED]> wrote:
>> I would suggest adding a new effect type (3d effect) and extending the
>> union in struct ff_effect.
>> Let me know if I'm too vague, I already suggested that solution but
>> got no answer. I wonder if my mail got
On 3/21/07, johann deneux <[EMAIL PROTECTED]> wrote:
On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
> STenyaK (Bruno González) napsal(a):
> > On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
> >> > I have a question: if the force is to be 3D, why only 3 possible
> >> values?
> >> > What
On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
STenyaK (Bruno González) napsal(a):
> On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
>> > I have a question: if the force is to be 3D, why only 3 possible
>> values?
>> > What would they be, 3 torques or 3 forces? In the case of car sims (
Jiri Slaby napsal(a):
> - something else? (did I forget something)
Maybe someone's (Dmitry's?) idea with envelopes?
regards,
--
http://www.fi.muni.cz/~xslaby/Jiri Slaby
faculty of informatics, masaryk university, brno, cz
e-mail: jirislaby gmail com, gpg pubkey fingerprint:
B674 9967
STenyaK (Bruno González) napsal(a):
> On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
>> > I have a question: if the force is to be 3D, why only 3 possible
>> values?
>> > What would they be, 3 torques or 3 forces? In the case of car sims (ff
>> > steering wheels), only one axis of torque is
On 3/16/07, Pavel Machek <[EMAIL PROTECTED]> wrote:
Hi!
> >Why did you remove all Cced people? Anyway I filtered
> >some of them out
> >
> >johann deneux napsal(a):
> >> You are right, the direction in ff_effect is meant to
> >be an angle.
> >> A dirty solution would be to use the 16 bits as two
Hi!
> >Why did you remove all Cced people? Anyway I filtered
> >some of them out
> >
> >johann deneux napsal(a):
> >> You are right, the direction in ff_effect is meant to
> >be an angle.
> >> A dirty solution would be to use the 16 bits as two
> >8-bits angles. Or
> >
> >That would be a proble
On 3/15/07, johann deneux <[EMAIL PROTECTED]> wrote:
On 3/14/07, STenyaK (Bruno González) <[EMAIL PROTECTED]> wrote:
> Ideally, afaik we should use:
> -3 values for translation force (linear force): x,y,z components of
> the force vector.
> -4 values for rotation force (torque): x,y,z,w component
On 3/14/07, STenyaK (Bruno González) <[EMAIL PROTECTED]> wrote:
On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
> > I have a question: if the force is to be 3D, why only 3 possible values?
> > What would they be, 3 torques or 3 forces? In the case of car sims (ff
> > steering wheels), only
On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
On 3/14/07, STenyaK (Bruno González) <[EMAIL PROTECTED]> wrote:
>
>
> On 3/14/07, Anssi Hannula <[EMAIL PROTECTED]> wrote:
> > >> Do we have any idea if there any users of FF out there?
> > >
> > > At least me :). I'm using it for wheel and j
On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
> I have a question: if the force is to be 3D, why only 3 possible values?
> What would they be, 3 torques or 3 forces? In the case of car sims (ff
> steering wheels), only one axis of torque is usually used (except for 6 dof
> platforms, as
On 3/14/07, STenyaK (Bruno González) <[EMAIL PROTECTED]> wrote:
On 3/14/07, Anssi Hannula <[EMAIL PROTECTED]> wrote:
> >> Do we have any idea if there any users of FF out there?
> >
> > At least me :). I'm using it for wheel and joystick in modules for
locally
> > developped multiplatform virtu
Jiri Slaby wrote:
> Dmitry Torokhov napsal(a):
>> On 3/13/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>>> Why did you remove all Cced people? Anyway I filtered some of them out
>>>
>>> johann deneux napsal(a):
You are right, the direction in ff_effect is meant to be an angle.
A dirty soluti
On 3/14/07, Anssi Hannula <[EMAIL PROTECTED]> wrote:
> >> Do we have any idea if there any users of FF out there?
> >
> > At least me :). I'm using it for wheel and joystick in modules for locally
> > developped multiplatform virtual reality system.
>
> Wine and BZflag come to mind, though I thi
Anssi Hannula napsal(a):
> Jiri Slaby wrote:
>> Dmitry Torokhov napsal(a):
>>> On 3/13/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Why did you remove all Cced people? Anyway I filtered some of them out
johann deneux napsal(a):
> You are right, the direction in ff_effect is meant to
Jiri Slaby napsal(a):
> Also yet another one such as FF_VECTOR or FF_3D could be considered as one
> posibility, but it's still the same -- to have no more than 3 entries to
> pass forces...
(for example johann's FF pedals)
--
http://www.fi.muni.cz/~xslaby/Jiri Slaby
faculty of infor
Dmitry Torokhov napsal(a):
> On 3/13/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>> Why did you remove all Cced people? Anyway I filtered some of them out
>>
>> johann deneux napsal(a):
>> > You are right, the direction in ff_effect is meant to be an angle.
>> > A dirty solution would be to use the 1
On 3/13/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Why did you remove all Cced people? Anyway I filtered some of them out
johann deneux napsal(a):
> You are right, the direction in ff_effect is meant to be an angle.
> A dirty solution would be to use the 16 bits as two 8-bits angles. Or
That wou
Why did you remove all Cced people? Anyway I filtered some of them out
johann deneux napsal(a):
You are right, the direction in ff_effect is meant to be an angle.
A dirty solution would be to use the 16 bits as two 8-bits angles. Or
That would be a problem as I need 3x 16bits.
maybe we shoul
Cc: Anssi Hannula <[EMAIL PROTECTED]>
On 3/7/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
On 3/7/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
> Dmitry Torokhov napsal(a):
> > Hi Jiri,
>
> Hi.
>
> > On 3/7/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
> >> add sensable phantom driver
> > ...
> >
> > G
On 3/7/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Dmitry Torokhov napsal(a):
> Hi Jiri,
Hi.
> On 3/7/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>> add sensable phantom driver
> ...
>
> General question - can this driver use force-feedback mecahnisms
> already present in kernel instead of exportin
On Wed, Mar 07, 2007 at 05:38:59PM +0100, Jiri Slaby wrote:
> Dmitry Torokhov napsal(a):
> >>+static int __devinit phantom_probe(struct pci_dev *pdev,
> >>+ const struct pci_device_id *pci_id)
> >>+{
> >>+ struct phantom_device *pht;
> >>+ unsigned int minor;
> >>+ int retva
Dmitry Torokhov napsal(a):
Hi Jiri,
Hi.
On 3/7/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
add sensable phantom driver
...
General question - can this driver use force-feedback mecahnisms
already present in kernel instead of exporting raw datastream to
userspace. What are shortcomings of ker
Hi Jiri,
On 3/7/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
add sensable phantom driver
...
General question - can this driver use force-feedback mecahnisms
already present in kernel instead of exporting raw datastream to
userspace. What are shortcomings of kernels force-feedback
implemenattion
add sensable phantom driver
Signed-off-by: Jiri Slaby <[EMAIL PROTECTED]>
---
commit bb9798e15d86ada19f4d15e31124dc240df78899
tree 06d0ac31976d92128b4e43b4d009810292bdf7a0
parent 551535195b52a4d02b476bbbdf5ca613b8e1afa2
author Jiri Slaby <[EMAIL PROTECTED]> Wed, 07 Mar 2007 12:29:27 +0100
committ
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