slideshow/opengl/rippleFragmentShader.glsl |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
New commits:
commit 451a76ec6f585b23108240454557285f518f89c9
Author: Andrea Gelmini
Date: Wed May 23 16:10:58 2018 +0200
Fix typo
Change-Id: I0635a5f4f02a1de222656133bca1ff2da8ce59
slideshow/opengl/honeycombFragmentShader.glsl| 30
+-
slideshow/opengl/honeycombGeometryShader.glsl| 15 +--
slideshow/opengl/vortexFragmentShader.glsl | 46
--
slideshow/source/engine/OGLTrans/generic/OG
slideshow/opengl/honeycombFragmentShader.glsl |6 +++---
slideshow/opengl/honeycombGeometryShader.glsl |2 +-
slideshow/opengl/vortexFragmentShader.glsl|6 +++---
slideshow/opengl/vortexVertexShader.glsl |2 +-
4 files changed, 8 insertions(+), 8 deletions(-)
New commits:
slideshow/opengl/honeycombVertexShader.glsl | 41 +---
slideshow/opengl/vortexVertexShader.glsl| 15 +++---
2 files changed, 42 insertions(+), 14 deletions(-)
New commits:
commit db9fe1ea4a1e0e33dece63652c2b076fb323ec63
Author: Emmanuel Gil Peyrot
Date: Wed
slideshow/opengl/vortexGeometryShader.glsl | 22 ++
slideshow/opengl/vortexVertexShader.glsl | 14 --
2 files changed, 18 insertions(+), 18 deletions(-)
New commits:
commit 06404309026b8e5aeb4c47ea68aea7ef21c6654e
Author: Emmanuel Gil Peyrot
Date: Wed Feb
slideshow/Package_opengl.mk |1
slideshow/opengl/vortexFragmentShader.glsl | 34 ++
slideshow/opengl/vortexGeometryShader.glsl | 32 ++
slideshow/opengl/vortexVertexShader.glsl
slideshow/opengl/honeycombFragmentShader.glsl |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
New commits:
commit 8b65dec8e0fdfc8564597e90aff91b971e23f7ce
Author: Emmanuel Gil Peyrot
Date: Wed Jan 27 20:21:21 2016 +
slideshow: Make sure the slide is fully opaque in Honeycomb
slideshow/Package_opengl.mk |1
slideshow/opengl/vortexGeometryShader.glsl | 76
+++
slideshow/opengl/vortexVertexShader.glsl | 100
++
slideshow/source/engine/OGLTrans/generic/OGLT
slideshow/opengl/basicFragmentShader.glsl | 35 +
slideshow/opengl/fadeBlackFragmentShader.glsl | 35 +
slideshow/opengl/fadeFragmentShader.glsl | 35 +
slideshow/opengl/reflectionFragmentShader.glsl | 35 +
slideshow/opengl/vortexVertexShader.glsl|2 +-
slideshow/source/engine/OGLTrans/generic/OGLTrans_Operation.hxx |2 +-
slideshow/source/engine/animationnodes/basenode.cxx |2 +-
slideshow/source/engine/shapes/drawinglayeranimation.cxx|2 +-
0 files changed
New commits:
commit 1c9de0488f11d6f9dc1cd08044ccbfc3e27a63ff
Author: Tor Lillqvist
Date: Tue Dec 15 08:31:22 2015 +0200
chmod -x
Change-Id: Ifa02bde8c84326c513df74d34077710f2e28c91e
diff --git a/slideshow/opengl/vortexFragmentShader.glsl
b/slideshow/opengl/vorte
slideshow/opengl/basicVertexShader.glsl |2 +-
slideshow/opengl/glitterVertexShader.glsl|2 +-
slideshow/opengl/reflectionVertexShader.glsl |2 +-
slideshow/opengl/vortexVertexShader.glsl |2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
New commits:
commit 0146
slideshow/opengl/vortexVertexShader.glsl | 14 +++---
1 file changed, 11 insertions(+), 3 deletions(-)
New commits:
commit 3042270bc54aee2dd4ea14d5996e2ee2960577ce
Author: Tor Lillqvist
Date: Tue Nov 10 10:48:24 2015 +0200
Improve the Vortex transition
Let about half th
slideshow/opengl/vortexVertexShader.glsl | 48 +--
1 file changed, 14 insertions(+), 34 deletions(-)
New commits:
commit 6bb8194341cae5599f61cd613cf234ad2cbd2efc
Author: Tor Lillqvist
Date: Mon Nov 9 09:04:41 2015 +0200
Simplify and improve (?) the Vortex tra
slideshow/opengl/dissolveFragmentShader.glsl |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
New commits:
commit 04352b481cc711dd2f9c345f69fb6a22a585cd29
Author: Tor Lillqvist
Date: Sun Nov 8 16:52:39 2015 +0200
Now I understand why that multiplication by 10 was there originally
slideshow/opengl/basicVertexShader.glsl |2
slideshow/opengl/dissolveFragmentShader.glsl |2
slideshow/opengl/rippleFragmentShader.glsl |2
slideshow/opengl/staticFragmentShader.glsl
slideshow/opengl/vortexFragmentShader.glsl | 17 +-
slideshow/opengl/vortexVertexShader.glsl | 72
+++--
slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx | 77
++
3 files changed, 113 insertions(+), 53 de
slideshow/opengl/vortexFragmentShader.glsl | 31 +
slideshow/opengl/vortexVertexShader.glsl | 31 +
2 files changed, 12 insertions(+), 50 deletions(-)
New commits:
commit 6b520a337828daeb244f31f0386d177656e1ea4d
Author: Tor Lillqvist
slideshow/opengl/staticFragmentShader.glsl |2 --
1 file changed, 2 deletions(-)
New commits:
commit 2e61410d2545c1dee0c5aad4ea01b29f0a907e61
Author: Tor Lillqvist
Date: Mon Oct 26 13:15:15 2015 +0200
Bin dead code
We already have an if statement for (time < PART) right above
slideshow/opengl/dissolveFragmentShader.glsl |4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
New commits:
commit 8c84777c46bf0863b2fc01a547de8ba87805f5c8
Author: Tor Lillqvist
Date: Mon Oct 26 12:52:22 2015 +0200
Actually, the permTexture is 256*256 pixels
Change-Id:
slideshow/opengl/dissolveFragmentShader.glsl |2 ++
1 file changed, 2 insertions(+)
New commits:
commit 1877228ae8e7cc298cf4e45d061ee54774aa1d08
Author: Tor Lillqvist
Date: Mon Oct 26 12:24:31 2015 +0200
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Change-Id: I5179ee1cd295f256526feebb192a8548c41276a
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