slideshow/opengl/rippleFragmentShader.glsl |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit 451a76ec6f585b23108240454557285f518f89c9
Author: Andrea Gelmini <andrea.gelm...@gelma.net>
Date:   Wed May 23 16:10:58 2018 +0200

    Fix typo
    
    Change-Id: I0635a5f4f02a1de222656133bca1ff2da8ce59f6
    Reviewed-on: https://gerrit.libreoffice.org/54711
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>
    Tested-by: Christian Lohmaier <lohmaier+libreoff...@googlemail.com>

diff --git a/slideshow/opengl/rippleFragmentShader.glsl 
b/slideshow/opengl/rippleFragmentShader.glsl
index ec641d67a571..df4bd592796f 100644
--- a/slideshow/opengl/rippleFragmentShader.glsl
+++ b/slideshow/opengl/rippleFragmentShader.glsl
@@ -38,7 +38,7 @@ void main()
     // We want the ripple to span all of the slide at the end of the 
transition.
     float t = time * (sqrt(2.0) * (slideRatio < 1.0 ? 1.0 / slideRatio : 
slideRatio));
 
-    // Interpolate the distance to the center in fonction of the time.
+    // Interpolate the distance to the center in function of the time.
     float mixed = smoothstep(t*w-v, t*w+v, dist);
 
     // Get the displacement offset from the current pixel, for fragments that 
have been touched by the ripple already.
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