slideshow/opengl/rippleFragmentShader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit 451a76ec6f585b23108240454557285f518f89c9 Author: Andrea Gelmini <andrea.gelm...@gelma.net> Date: Wed May 23 16:10:58 2018 +0200 Fix typo Change-Id: I0635a5f4f02a1de222656133bca1ff2da8ce59f6 Reviewed-on: https://gerrit.libreoffice.org/54711 Reviewed-by: Julien Nabet <serval2...@yahoo.fr> Tested-by: Christian Lohmaier <lohmaier+libreoff...@googlemail.com> diff --git a/slideshow/opengl/rippleFragmentShader.glsl b/slideshow/opengl/rippleFragmentShader.glsl index ec641d67a571..df4bd592796f 100644 --- a/slideshow/opengl/rippleFragmentShader.glsl +++ b/slideshow/opengl/rippleFragmentShader.glsl @@ -38,7 +38,7 @@ void main() // We want the ripple to span all of the slide at the end of the transition. float t = time * (sqrt(2.0) * (slideRatio < 1.0 ? 1.0 / slideRatio : slideRatio)); - // Interpolate the distance to the center in fonction of the time. + // Interpolate the distance to the center in function of the time. float mixed = smoothstep(t*w-v, t*w+v, dist); // Get the displacement offset from the current pixel, for fragments that have been touched by the ripple already. _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/libreoffice-commits