On Fri, 12 Aug 2011 15:27:11 +0200
Bjoern Michaelsen
wrote:
> It would remove the touch-target of the animations header (the empty
> file that signals to the build system 'everything for the header
> target is done'), yes -- but it would not remove the headers
> themselves: It doesnt even know ab
On Fri, 12 Aug 2011 01:59:37 -0500
Norbert Thiebaud
wrote:
> that would break the per-module build-ability, as you noticed below.
No it shouldnt.
> > headers because I found:
> >
> > define gb_LinkTarget_add_package_headers
> > $(foreach package,$(2),$(call
> > gb_LinkTarget__add_internal_heade
On Fri, Aug 12, 2011 at 1:16 AM, Matúš Kukan wrote:
> Hi there,
>
> On 12 August 2011 06:20, Norbert Thiebaud wrote:
>> I had an unexpectedly hard time moving oox into tail_build... I
>> tinkered with it fours hours, build after build to get it to 'work'...
>> but in the end I'm getting tunnel vi
Hi there,
On 12 August 2011 06:20, Norbert Thiebaud wrote:
> I had an unexpectedly hard time moving oox into tail_build... I
> tinkered with it fours hours, build after build to get it to 'work'...
> but in the end I'm getting tunnel visioned.
>
Hmm, indeed, there are many things to do it seems.
I had an unexpectedly hard time moving oox into tail_build... I
tinkered with it fours hours, build after build to get it to 'work'...
but in the end I'm getting tunnel visioned.
I'm not sure if all the change I made were necessary or even if they
were the correct way... one thing I know is I disl