[Bug 86190] use GLM library instead of basegfx

2016-02-11 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=86190 jan iversen changed: What|Removed |Added Whiteboard||ToBeReviewed -- You are receiving

[Bug 86190] use GLM library instead of basegfx

2015-12-10 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=86190 Robinson Tryon (qubit) changed: What|Removed |Added Whiteboard|EasyHack DifficultyBeginner | |Skil

[Bug 86190] use GLM library instead of basegfx

2015-12-10 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=86190 Robinson Tryon (qubit) changed: What|Removed |Added Keywords||difficultyBeginner,

[Bug 86190] use GLM library instead of basegfx

2015-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=86190 --- Comment #3 from Zsolt Bölöny --- I'm interested in this, as I have some experiences with GLM, but the task is not completely clear to me. What methods should I overload to return GLM datatypes? Basegfx mostly contains classes which ar

[Bug 86190] use GLM library instead of basegfx

2015-04-13 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=86190 --- Comment #2 from Markus Mohrhard --- glm provides a well maintained library for low-level computer graphics algorithms that maps really well to OpenGL. Of course this does not mean that an easy-hack for replacing tools classes would no

[Bug 86190] use GLM library instead of basegfx

2015-04-11 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=86190 Michael Stahl changed: What|Removed |Added Summary|use GLM library instead of |use GLM library instead of