https://bugs.documentfoundation.org/show_bug.cgi?id=86190
--- Comment #3 from Zsolt Bölöny <bolony.zs...@gmail.com> --- I'm interested in this, as I have some experiences with GLM, but the task is not completely clear to me. What methods should I overload to return GLM datatypes? Basegfx mostly contains classes which are used widespread in the codebase. There are two things I can think of: 1) keep the current classes and use them as a wrapper around the corresponding GLM types (e.g. use a glm::dvec2 instead of two doubles in B2DVector), or 2) completely get rid of basegfx's vectors and matrices, find out where they're used, replace them with GLM ones and put the additional helper methods (like matrix inversion, etc.) into new class(es). The first scenario is this easy-hack is about, I think (plus the writing of conversion functions between basegfx and GLM types). Please somebody confirm what I think is correct, so I can start hacking. -- You are receiving this mail because: You are on the CC list for the bug.
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