Anthony Walter via lazarus wrote:
I am starting a rewrite of my 2D hardware accelerated Pascal graphics
library based on an OpenGL 3D backend, and I stumbled across an open
source project called NanoVG. I am impressed with how small and self
contained NanoVG is, and although I will recreated my
Anthony Walter via lazarus wrote:
I am starting a rewrite of my 2D hardware accelerated Pascal graphics
library based on an OpenGL 3D backend, and I stumbled across an open
source project called NanoVG. I am impressed with how small and self
contained NanoVG is, and although I will recreated my
Marc,
The library does not have any code to manage creating a window, creating a
valid opengl context, or handle event processing. These are things which
are not exactly trivial in nature, especially in a cross platform manner.
Typically for simplicity makers of OpenGL demos rely upon things like
Hi Anthony,
Have you considered GPLT for OpenGL context creation?
https://github.com/daar/GLPT
Rgds, Darius
Verstuurd vanaf mijn iPhone
> The library does not have any code to manage creating a window, creating a
> valid opengl context, or handle event processing. These are things which are
Darius,
No I hadn't heard of GLPT before you posted the link. It looks interesting,
but I was just reading up on SFML and had a few thought which are
pertinent. I've been using SDL, and although it's a fairly good library,
there are other libraries which offer a few more features that I'd had to
i