Kdenlive should detect melt crash and trigger a message «Not enough
memory to continue render».
El 14/5/24 a les 6:18, B.M. ha escrit:
Wow, you've been absolutely right: with more swap space, everything
rendered
fine last night :-)
Lesson learned: rendering 4K source clips to 4K needs more
Wow, you've been absolutely right: with more swap space, everything rendered
fine last night :-)
Lesson learned: rendering 4K source clips to 4K needs more RAM then rendering
the same clips to QHD/2.5K...
Have a nice day,
Bernd
On Montag, 13. Mai 2024 19:28:52 CEST Evert Vorster wrote:
> I have
I opened a bug about a similar situation, which makes me to have to
makes all designs before rendering anything.
https://bugs.kde.org/show_bug.cgi?id=471270
Can't work with something rendering on the background.
El 13/5/24 a les 17:51, B.M. ha escrit:
Hi
I'm currently trying to get a finishe
Hi there!
Keep an eye on memory usage when rendering. It may be that you are running
out of ram, and then Kdenlive falls victim to the oom killer. One way
around it is to make a huge swap file and in this way never run out of
memory
On Mon, May 13, 2024, 17:07 B.M. wrote:
> Hi
>
> I'm currently
Hi
I'm currently trying to get a finished project out of kdenlive (latest version,
appimage), and I see frequent crashes (without any reason for me).
Basically, I split the project into several sequences and try rendering them
independently. Due to the crashes I started also rendering sequences i