Re: [ioquake3] i.o is back up!

2010-03-12 Thread Ryan
On 03/12/2010 05:19 PM, Zachary wrote: If your DNS isn't up2date then just use 74.81.175.20 in your hosts file You only need to do this if you want to access the SVN or bugzilla or any of the other awesome projects using icculus.org for hosting ___ i

Re: [ioquake3] future hg switch

2010-03-18 Thread Ryan
On 03/18/2010 04:11 PM, Zachary wrote: You don't even contribute anything mr top-poster! On Mar 18, 2010, at 1:04 PM, Khalsa wrote: I vote git as well. (If we absolutely have to switch) On Thu, Mar 18, 2010 at 2:56 PM, Dominic Fandrey mailto:kamik...@bsdforen.de>> wrote: On 18/03/2010

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-24 Thread Ryan
http://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Third-party_licensing I don't get what this has to do with Sony. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sendin

Re: [ioquake3] Video stream / Webcam INGAME Quake3

2010-04-10 Thread Ryan
On 04/10/2010 06:20 AM, Tei wrote: On 10 April 2010 09:54, Zachary wrote: On Apr 9, 2010, at 9:01 PM, Ryan C. Gordon wrote: Also: there's probably a real risk, ala ChatRoulette, of letting quake players have webcams. I believe zakk's official technical term for this tech

Re: [ioquake3] The Glorious hack of Inverse Square Root by Carmack [or that other guy]

2010-05-29 Thread Ryan
On 05/29/2010 05:40 AM, Michael Menegakis wrote: Is it in the end result of the gameplay completely safe? Yes Does it have a probability to create inconsistencies or at least visual discrepancies? No There now to everybody else, do not feed the trolls.

Re: [ioquake3] Using GPLv3 code in ioquake3

2011-01-05 Thread Ryan
On 01/05/2011 07:07 PM, Gary Briggs wrote: On Tue, Jan 04, 2011 at 09:04:40PM +0100, Dominic Fandrey wrote: 1) ID owns the copyright on their code. 2) The copyright owner [ID] has specifically chosen a license under which the code is to be distributed: GPLv2+ 3) You don't get to change the licen

Re: [ioquake3] Hello!

2011-01-20 Thread Ryan
Same On 01/19/2011 11:19 PM, eviljoel wrote: There are quite a few people such as myself who lurk on this list and read when we have time. There is also a fairly active #ioquake3 channel on Freenode. Later, EJ On Wed, Jan 19, 2011 at 9:46 PM, Scotty (geeks...@gmail.com) wrote: Thanks! I'l

Re: [ioquake3] Wikipedia deleting us, again :~(

2010-02-23 Thread Ryan
On 01/18/2010 10:33 AM, m...@rq3.com wrote: This comes to the goal of ioQuake3, whether to get a strong and robust client for Quake3 and derived mods. Or to make an engine to create new games with. These are completely different paths. And also the player aimed by the engine, casual players who g

Re: [ioquake3] What's the easiest way to get a player list client side?

2010-12-22 Thread Ryan Barton
On 12/22/2010 07:30 AM, Michael Menegakis wrote: I noticed there's CL_ServerStatus_f which it seems to be first sending a request to a server, then waiting for it for a response and then printing it in a certain way. Is there a way without altering server code (or game code) to get simply an arr

Re: [ioquake3] future hg switch

2010-03-18 Thread Ryan C. Gordon
hg had little things I liked better, but either is basically fine. --ryan. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] future hg switch

2010-03-19 Thread Ryan C. Gordon
porting Windows, which do you think they'll do? --ryan. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] future hg switch

2010-03-19 Thread Ryan C. Gordon
's no real difference between the two systems if we're seriously arguing over the command lines. --ryan. p.s. - "hg fetch", but whatever. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquak

Re: [ioquake3] Video stream / Webcam INGAME Quake3

2010-04-09 Thread Ryan C. Gordon
y a real risk, ala ChatRoulette, of letting quake players have webcams. I believe zakk's official technical term for this technology was the "cock'n'ball cam." But I'm just talking about technical, not social, issues here. --ryan. ___

Re: [ioquake3] Video stream / Webcam INGAME Quake3

2010-04-14 Thread Ryan C. Gordon
ou'd still have to build smarts into the transmission packet to deal with this. --ryan. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] Modular Rendering System

2010-05-02 Thread Ryan C. Gordon
Probably those in school are dealing with finals. But hey, stuff goes in fits and starts! One day nothing the next day BAM VOIP, so who knows. Comically, I wrote the VoIP stuff while sitting in the back of a community college class that was prepping for finals. :) --ryan

Re: [ioquake3] Using GPLv3 code in ioquake3

2011-01-04 Thread Ryan C. Gordon
ngle the open source releases of ET and Quake3 at all. I am not a lawyer, this is not legal advice, --ryan. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] Using GPLv3 code in ioquake3

2011-01-04 Thread Ryan C. Gordon
ut I wouldn't count on it happening. --ryan. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] Using GPLv3 code in ioquake3

2011-01-04 Thread Ryan C. Gordon
ts more in annoyance than it makes them in money). My belief is that the GPL releases were always John Carmack's thing, and I don't think the ideals involved were ever understood by the rest of Id Software, let alone Zenimax. But that's

Re: [ioquake3] Using GPLv3 code in ioquake3

2011-01-07 Thread Ryan C. Gordon
dditions are allowed under this clause. Is the thinking that this is GPL2-compatible because the license says "GPL2 or later"? --ryan. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake

[ioquake3] Fwd: ioquake3 Revision 2106

2011-07-30 Thread Ryan C. Gordon
This landed in my inbox. Can someone check if this bug was fixed yet? Yim: the mailing list can be subscribed to here: http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org Thanks, --ryan. Original Message Subject:ioquake3 Revision 2106 Date: Sat, 30 Jul

Re: [ioquake3] OS X 10.7 Crash compiling VM code

2011-09-17 Thread Ryan C. Gordon
sh access to a Lion virtual machine if it'll help. --ryan. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] ioquake3 2013 - moving source control to github

2013-01-02 Thread Ryan C. Gordon
ing is a big pain in the ass. :) I don't know what zakk wants to do with iodoom3, but if we're going to make a switch for ioquake3, we might as well go to a nice infrastructure that someone else keeps up and running for us. --ryan. ___

Re: [ioquake3] Win64 qvm compilation DONE

2010-02-12 Thread Ryan C. Gordon
Quite possibly, since there is some x86 assembly in the VM. Fwiw, 64-bit Linux clients work, so it's not strictly an x86 asm thing (although, it's totally possible we hit a different set of #ifdefs for win64). Is this with Visual Studio, or the GNU compile