On 03/12/2010 05:19 PM, Zachary wrote:
If your DNS isn't up2date then just use 74.81.175.20 in your hosts file
You only need to do this if you want to access the SVN or bugzilla or any of
the other awesome projects using icculus.org for hosting
___
i
On 03/18/2010 04:11 PM, Zachary wrote:
You don't even contribute anything mr top-poster!
On Mar 18, 2010, at 1:04 PM, Khalsa wrote:
I vote git as well. (If we absolutely have to switch)
On Thu, Mar 18, 2010 at 2:56 PM, Dominic Fandrey
mailto:kamik...@bsdforen.de>> wrote:
On 18/03/2010
http://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Third-party_licensing
I don't get what this has to do with Sony.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sendin
On 04/10/2010 06:20 AM, Tei wrote:
On 10 April 2010 09:54, Zachary wrote:
On Apr 9, 2010, at 9:01 PM, Ryan C. Gordon wrote:
Also: there's probably a real risk, ala ChatRoulette, of letting quake players have
webcams. I believe zakk's official technical term for this tech
On 05/29/2010 05:40 AM, Michael Menegakis wrote:
Is it in the end result of the gameplay completely safe?
Yes
Does it have
a probability to create inconsistencies or at least visual
discrepancies?
No
There now to everybody else, do not feed the trolls.
On 01/05/2011 07:07 PM, Gary Briggs wrote:
On Tue, Jan 04, 2011 at 09:04:40PM +0100, Dominic Fandrey wrote:
1) ID owns the copyright on their code.
2) The copyright owner [ID] has specifically chosen a license under
which the code is to be distributed: GPLv2+
3) You don't get to change the licen
Same
On 01/19/2011 11:19 PM, eviljoel wrote:
There are quite a few people such as myself who lurk on this list and
read when we have time. There is also a fairly active #ioquake3
channel on Freenode.
Later,
EJ
On Wed, Jan 19, 2011 at 9:46 PM, Scotty (geeks...@gmail.com)
wrote:
Thanks! I'l
On 01/18/2010 10:33 AM, m...@rq3.com wrote:
This comes to the goal of ioQuake3, whether to get a strong and robust
client for Quake3 and derived mods. Or to make an engine to create new
games
with.
These are completely different paths.
And also the player aimed by the engine, casual players who g
On 12/22/2010 07:30 AM, Michael Menegakis wrote:
I noticed there's CL_ServerStatus_f which it seems to be first sending
a request to a server, then waiting for it for a response and then
printing it in a certain way.
Is there a way without altering server code (or game code) to get
simply an arr
hg had little things I liked
better, but either is basically fine.
--ryan.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.
porting Windows, which do you think they'll do?
--ryan.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.
's no real difference between the two systems if we're
seriously arguing over the command lines.
--ryan.
p.s. - "hg fetch", but whatever.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquak
y a real risk, ala ChatRoulette, of letting quake
players have webcams. I believe zakk's official technical term for this
technology was the "cock'n'ball cam." But I'm just talking about
technical, not social, issues here.
--ryan.
___
ou'd still have to build smarts into the transmission packet to
deal with this.
--ryan.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.
Probably those in school are dealing with finals. But hey, stuff goes in
fits and starts! One day nothing the next day BAM VOIP, so who knows.
Comically, I wrote the VoIP stuff while sitting in the back of a
community college class that was prepping for finals. :)
--ryan
ngle the open source releases of ET and Quake3
at all.
I am not a lawyer, this is not legal advice,
--ryan.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.
ut I wouldn't count on it happening.
--ryan.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.
ts more in annoyance
than it makes them in money).
My belief is that the GPL releases were always John Carmack's thing, and
I don't think the ideals involved were ever understood by the rest of Id
Software, let alone Zenimax.
But that's
dditions are allowed under this
clause.
Is the thinking that this is GPL2-compatible because the license says
"GPL2 or later"?
--ryan.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake
This landed in my inbox. Can someone check if this bug was fixed yet?
Yim: the mailing list can be subscribed to here:
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
Thanks,
--ryan.
Original Message
Subject:ioquake3 Revision 2106
Date: Sat, 30 Jul
sh access to
a Lion virtual machine if it'll help.
--ryan.
___
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.
ing
is a big pain in the ass. :) I don't know what zakk wants to do with
iodoom3, but if we're going to make a switch for ioquake3, we might as
well go to a nice infrastructure that someone else keeps up and running
for us.
--ryan.
___
Quite possibly, since there is some x86 assembly in the VM.
Fwiw, 64-bit Linux clients work, so it's not strictly an x86 asm thing
(although, it's totally possible we hit a different set of #ifdefs for
win64).
Is this with Visual Studio, or the GNU compile
23 matches
Mail list logo