[ioquake3] Server-side console in Linux?

2013-06-24 Thread Daniel Bryan
Hello, I've just started a new ioquake3 server. I'm using the packages provided in Ubuntu 12.04 (Precise). Everything works beautifully; at present I'm running ioq3ded in a screen session, but soon I'll wrap it in an Upstart job. I'd like to know how to administrate the server via its 'console' w

Re: [ioquake3] Server-side console in Linux?

2013-06-24 Thread eviljoel
Hey Daniel, Hopefully I am understanding your question. Does open-ssh not work for some reason? That is the industry standard remote shell protocol. Thank you, eviljoel On Mon, Jun 24, 2013 at 10:33 PM, Daniel Bryan wrote: > Hello, > > I've just started a new ioquake3 server. I'm using the p

Re: [ioquake3] Server-side console in Linux?

2013-06-24 Thread Daniel Bryan
Sorry, I should have been more precise. I can SSH into the system just fine, the problem is administrating the actual ioq3ded server. I want to do the equivalent of these operations that you might run in the console from the game, without having to kill the process: /bot_enable 1 /map_restart et

Re: [ioquake3] Server-side console in Linux?

2013-06-24 Thread eviljoel
Hello Daniel, Oh, I get it now. You want the server process to start via regular init scripts but still be able to access the interactive (server side) console. Yeah, I don't know how I would go about doing that. Maybe run the server in a detached 'screen' session? Laters, eviljoel On Mon, J

Re: [ioquake3] Server-side console in Linux?

2013-06-24 Thread Zachary
Hi Daniel, Immediately upon executing the dedicated server process you can type commands into the running shell, be it a screen or whatever. You can also use rcon ( http://tinyurl.com/rcontools ) to send commands to the server remotely and use the qstat program to monitor it remotely (qstat -q3s