Hello Daniel,

Oh, I get it now.  You want the server process to start via regular
init scripts but still be able to access the interactive (server side)
console.  Yeah, I don't know how I would go about doing that.  Maybe
run the server in a detached 'screen' session?

Laters,
eviljoel


On Mon, Jun 24, 2013 at 10:43 PM, Daniel Bryan <danbr...@gmail.com> wrote:
> Sorry, I should have been more precise.
>
> I can SSH into the system just fine, the problem is administrating the
> actual ioq3ded server. I want to do the equivalent of these operations that
> you might run in the console from the game, without having to kill the
> process:
>
> /bot_enable 1
> /map_restart
>
> etc.
>
> Thanks,
>
>
> On Tue, Jun 25, 2013 at 1:40 PM, eviljoel <evilj...@linux.com> wrote:
>>
>> Hey Daniel,
>>
>> Hopefully I am understanding your question.  Does open-ssh not work
>> for some reason?  That is the industry standard remote shell protocol.
>>
>> Thank you,
>> eviljoel
>>
>>
>> On Mon, Jun 24, 2013 at 10:33 PM, Daniel Bryan <danbr...@gmail.com> wrote:
>> > Hello,
>> >
>> > I've just started a new ioquake3 server. I'm using the packages provided
>> > in
>> > Ubuntu 12.04 (Precise). Everything works beautifully; at present I'm
>> > running
>> > ioq3ded in a screen session, but soon I'll wrap it in an Upstart job.
>> >
>> > I'd like to know how to administrate the server via its 'console' while
>> > it's
>> > running from the server side.
>> >
>> > I've seen mentions in the documentation and in help sites about
>> > configuration options of the "TTY". Does ioquake3 provide a terminal
>> > device
>> > that I can write commands to? Or is there some other way to perform
>> > operations remotely?
>> >
>> > I mainly want to be able to run status in order to see the number of
>> > players
>> > online, as well as occasionally to script the addition of bots, etc.
>> >
>> > Thanks,
>> >
>> > Daniel
>> >
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>
>
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