Re: [ioquake3] [quake3-commits] r2280 - in trunk/code: cgame game q3_ui ui

2012-06-20 Thread Ludwig Nussel
donotre...@icculus.org wrote: > Author: ztm > Date: 2012-06-19 10:52:22 -0400 (Tue, 19 Jun 2012) > New Revision: 2280 > > Modified: >trunk/code/cgame/cg_main.c >trunk/code/game/g_cmds.c >trunk/code/game/g_main.c >trunk/code/q3_ui/ui_atoms.c >trunk/code/ui/ui_atoms.c >trunk/

Re: [ioquake3] [quake3-commits] r2280 - in trunk/code: cgame game q3_ui ui

2012-06-20 Thread Thilo Schulz
On Wednesday, 20. June 2012 09:06:36 Ludwig Nussel wrote: > Don't do that. That's calling for format string issues ie security bugs. > May not be an issue with ioq3 builtin function (I didn't check) but in > general keeping the "%s" is correct. Please revert the change. I have to agree with Ludwig

Re: [ioquake3] [quake3-commits] r2280 - in trunk/code: cgame game q3_ui ui

2012-06-20 Thread Ludwig Nussel
Ludwig Nussel wrote: > donotre...@icculus.org wrote: >> Author: ztm >> Date: 2012-06-19 10:52:22 -0400 (Tue, 19 Jun 2012) >> New Revision: 2280 >> >> Modified: >>trunk/code/cgame/cg_main.c >>trunk/code/game/g_cmds.c >>trunk/code/game/g_main.c >>trunk/code/q3_ui/ui_atoms.c >>trun

Re: [ioquake3] r2280 - in trunk/code: cgame game q3_ui ui

2012-06-20 Thread Tim Angus
On Wed, 20 Jun 2012, 08:43:08 BST, Ludwig Nussel wrote: > > > -    CG_Error( "%s", text); > > > +    trap_Error( text ); > > > > Don't do that. That's calling for format string issues ie security > > bugs. May not be an issue with ioq3 builtin function (I didn't check) > > but in general keeping

Re: [ioquake3] Programming question

2012-06-20 Thread Yasir I . Al-Dosary - zgzg2020™
I think I'm finally getting this thing working! I just wanted to say thank you all for your help! > > From: Harley Laue >To: ""Yasir I. Al-Dosary - zgzg2020™"" >Cc: Primary ioquake3 Discussion/Development list >Sent: Tuesday, June 19, 2012 10:37 PM >Subject