donotre...@icculus.org wrote:
> Author: ztm
> Date: 2012-06-19 10:52:22 -0400 (Tue, 19 Jun 2012)
> New Revision: 2280
>
> Modified:
>trunk/code/cgame/cg_main.c
>trunk/code/game/g_cmds.c
>trunk/code/game/g_main.c
>trunk/code/q3_ui/ui_atoms.c
>trunk/code/ui/ui_atoms.c
>trunk/
On Wednesday, 20. June 2012 09:06:36 Ludwig Nussel wrote:
> Don't do that. That's calling for format string issues ie security bugs.
> May not be an issue with ioq3 builtin function (I didn't check) but in
> general keeping the "%s" is correct. Please revert the change.
I have to agree with Ludwig
Ludwig Nussel wrote:
> donotre...@icculus.org wrote:
>> Author: ztm
>> Date: 2012-06-19 10:52:22 -0400 (Tue, 19 Jun 2012)
>> New Revision: 2280
>>
>> Modified:
>>trunk/code/cgame/cg_main.c
>>trunk/code/game/g_cmds.c
>>trunk/code/game/g_main.c
>>trunk/code/q3_ui/ui_atoms.c
>>trun
On Wed, 20 Jun 2012, 08:43:08 BST, Ludwig Nussel wrote:
> > > - CG_Error( "%s", text);
> > > + trap_Error( text );
> >
> > Don't do that. That's calling for format string issues ie security
> > bugs. May not be an issue with ioq3 builtin function (I didn't check)
> > but in general keeping
I think I'm finally getting this thing working!
I just wanted to say thank you all for your help!
>
> From: Harley Laue
>To: ""Yasir I. Al-Dosary - zgzg2020™""
>Cc: Primary ioquake3 Discussion/Development list
>Sent: Tuesday, June 19, 2012 10:37 PM
>Subject