Re: [ioquake3] Programming question

2012-06-18 Thread Ben Noordhuis
On Mon, Jun 18, 2012 at 8:46 AM, Yasir I. Al-Dosary - zgzg2020™ wrote: > Thank you for the quick response! > > "The files in game/ and cgame/ don't have access to system headers. > They're compiled to bytecode with the bundled lcc." > > Ok! So, what can I do to make it work? (or what shall I ask m

Re: [ioquake3] Programming question

2012-06-18 Thread Yasir I . Al-Dosary - zgzg2020™
Thanks for the reply again! When I compile with "BUILD_GAME_SO=1 and BUILD_GAME_QVM=0" qvms don't get built, which I'm guessing is the point of the second option. The compilation completes without any errors. However when I run the Game: ./ioq3ded.ppc64 +set fs_game Mod +set sv_pure 0 +set vm_ga

Re: [ioquake3] Programming question

2012-06-18 Thread Harley Laue
On Monday, June 18, 2012 10:45:16 PM Yasir I. Al-Dosary - zgzg2020™ wrote: > Thanks for the reply again! > When I compile with "BUILD_GAME_SO=1 and BUILD_GAME_QVM=0" qvms don't get > built, which I'm guessing is the point of the second option. The > compilation completes without any errors. > > Ho