On Mon, Jun 18, 2012 at 8:46 AM, Yasir I. Al-Dosary - zgzg2020™ <yasiraldos...@yahoo.com> wrote: > Thank you for the quick response! > > "The files in game/ and cgame/ don't have access to system headers. > They're compiled to bytecode with the bundled lcc." > > Ok! So, what can I do to make it work? (or what shall I ask my admin to do?)
Try compiling to native shared objects. Off the top of my head, set BUILD_GAME_SO=1 and BUILD_GAME_QVM=0 in your Makefile.local and run the game with `+set vm_game 0 +set vm_cgame 0 +set vm_ui 0` (you may have to add `+set sv_pure 0` as well.) _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.