Hi,
I am trying to understand the Engine better. I have a question that I couldn't
figure out.
Based on the code below, why do bots need to have their snapshots built? (if
there is no sending is going to happen? Especially Bots take their info from
the AAS world, right?)
I tried to find out wher
On Wed, Feb 29, 2012 at 11:46, Yasir I. Al-Dosary - zgzg2020™
wrote:
> Hi,
> I am trying to understand the Engine better. I have a question that I
> couldn't figure out.
> Based on the code below, why do bots need to have their snapshots built? (if
> there is no sending is going to happen? Especia
On 29 February 2012 11:46, Yasir I. Al-Dosary - zgzg2020™
wrote:
> Hi,
> I am trying to understand the Engine better. I have a question that I
> couldn't figure out.
> Based on the code below, why do bots need to have their snapshots built? (if
> there is no sending is going to happen? Especially
Hello,
I am currently trying to make a server-side demos patch for OpenArena which
should be completely compatible with standard ioquake3.
My goal is almost achieved, but I face one last problem: the health is not
updated in the HUD when spectating a democlient. Every other stat is (eg:
ammos, ar
On Fri, Mar 2, 2012 at 00:13, Stephen LARROQUE wrote:
> Hello,
>
> I am currently trying to make a server-side demos patch for OpenArena which
> should be completely compatible with standard ioquake3.
>
> My goal is almost achieved, but I face one last problem: the health is not
> updated in the H
On 29.02.2012 11:46, Yasir I. Al-Dosary - zgzg2020™ wrote:
> Hi,
> I am trying to understand the Engine better. I have a question that I
> couldn't figure out.
> Based on the code below, why do bots need to have their snapshots
> built? (if there is no sending is going to happen? Especially Bots
>