Hello, I am currently trying to make a server-side demos patch for OpenArena which should be completely compatible with standard ioquake3.
My goal is almost achieved, but I face one last problem: the health is not updated in the HUD when spectating a democlient. Every other stat is (eg: ammos, armor, etc.), except health. I could track down the problem, and it seems that even if there is a playerState_t->stats[STAT_HEALTH] field, contrary to the others such as STAT_ARMOR, this one is not directly used, and most of the time it's gentity_t->health that is taken in account for damage processing and health drawing. I know I can edit the gamecode, but I would like the patch to be fully managed server-side to ensure a full compatibility with mods. My question is: do you guys know of a way to access, and set, the health field from gentity_t from the engine? I tried to cast a sharedEntity_t into a gentity_t, but without much result, the values are completely off. Thank you for reading me, Stephen L.
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