Hey All,
Thilo Schulz has volunteered to host and operate master.ioquake3.org, which is
now open again and should resolve properly soon.
Zachary
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The game runs fine with this configuration:
make USE_LOCAL_HEADERS=0 LDFLAGS=-L. BASE_CFLAGS=-m32 CFLAGS='-fopenmp'
My admin told me to compile it for 32-bit. And, it runs quiet fine with the
configuration above.
It only crashes when I add those:
make USE_LOCAL_HEADERS=0 LDFLAGS='-L. -pg' BASE_C