requests
On 23/03/14 22:19, Vincent P. Ellis wrote: > There are lot's of PR's piling up
on ioquake3's GitHub > page: https://github.com/ioquake/ioq3/pulls > Some of
them are crap, some of them are useful and a few are pure gold. > Why isn't
there a discussion on this
There are lot's of PR's piling up on ioquake3's GitHub page:
https://github.com/ioquake/ioq3/pulls
Some of them are crap, some of them are useful and a few are pure gold. Why
isn't there a discussion on this list, or on GitHub itself, about each PR? And
why isn't anyone accepting or rejecting t
defs around, is it coupled together with the base game code?
- Original Message -
From: Zack Middleton
Sent: 11/27/13 12:03 AM
To: Primary ioquake3 Discussion/Development list
Subject: Re: [ioquake3] Standalone based on TA
On Tue, Nov 26, 2013 at 6:03 AM, Vincent P. Ellis < vinc...@li
I've read a little bit about the TTF support in ioquake, but i'm curious about
using TTF fonts in the UI code. Right now, it's only using bitmapped fonts. Is
there an easy way of replacing those, or is it too cumbersome?
Vincent Ellis
C/C++ Technician
vinc...@linuxmail.org
El Paso, TX
__
From: Zack Middleton
Sent: 11/26/13 01:56 AM
To: Primary ioquake3 Discussion/Development list
Subject: Re: [ioquake3] Standalone based on TA
On Mon, Nov 25, 2013 at 12:02 PM, Vincent P. Ellis < vinc...@linuxmail.org >
wrote:
Using ioquake3, how can we create a standalone game based on TA?
Why there are so many .cfg files with bot names in baseq3? What's their purpose?
Vincent Ellis
C/C++ Technician
vinc...@linuxmail.org
El Paso, TX
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Using ioquake3, how can we create a standalone game based on TA? Which
configuration has to be done?
Vincent Ellis
C/C++ Technician
vinc...@linuxmail.org
El Paso, TX
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