On Wed, Aug 7, 2013 at 10:24 PM, YuGiOhJCJ Mailing-List <
yugiohjcj-mailingl...@laposte.net> wrote:
> On Wed, 7 Aug 2013 10:16:14 -0600
> LinuxManMikeC wrote:
>
> > On Wed, Aug 7, 2013 at 9:11 AM, YuGiOhJCJ Mailing-List <
> > yugiohjcj-mailingl...@laposte.net> wr
On Wed, Aug 7, 2013 at 9:11 AM, YuGiOhJCJ Mailing-List <
yugiohjcj-mailingl...@laposte.net> wrote:
> On Wed, 7 Aug 2013 07:28:08 -0400
> Robert Isaac wrote:
>
> > >
> > >
> > > Why it doesn't work ?
> >
> >
> > Because your ioq3 user, if it exists, doesn't have a home directory that
> it
> > can
On Fri, Jan 28, 2011 at 12:52 AM, Yasir I. Al-Dosary - zgzg2020™
wrote:
> I dont mean to sound unappreciative, but, I am simply asking the "how" and not
> the "why.
> Can anyone help me in linking the engine and the sdk into one binary?
>
There is already a compilation path in the makefile for co
On Sat, Jun 5, 2010 at 8:35 AM, Michael Menegakis wrote:
> On Sat, Jun 5, 2010 at 2:21 PM, Michael Menegakis wrote:
>> On Fri, Jun 4, 2010 at 8:08 PM, eviljoel wrote:
>>> Hello,
>>>
>>> Domain quakecon.org was having DNS problems as well. Possibly related.
>>
>> quake3arena.com remains still de
On Wed, May 5, 2010 at 9:40 AM, Michael Menegakis wrote:
> On Wed, May 5, 2010 at 1:30 PM, Tei wrote:
>> recently Unreal has "open" his engine
>
> IIRC it has a hilarious clause that you have to pay almost all of your
> profits if not more (a large percentage on gross) in case you go
> commercia
On Wed, Mar 24, 2010 at 10:06 AM, Matt Turner wrote:
> On Wed, Mar 24, 2010 at 11:13 AM, Dominic Fandrey
> wrote:
>> On 24/03/2010 15:34, Matt Turner wrote:
>>> On Wed, Mar 24, 2010 at 3:29 AM, Dominic Fandrey
>>> wrote:
On 23/03/2010 23:54, Zachary wrote:
> In my other pursuits I end