Am 14.01.2013 12:22, schrieb Ville Syrjälä:
> On Fri, Jan 11, 2013 at 09:15:40PM +0100, Daniel Vetter wrote:
>> On Fri, Jan 11, 2013 at 05:57:51PM -0200, Rodrigo Vivi wrote:
>>> From: Shobhit Kumar
>>>
>>> Signed-off-by: Sateesh Kavuri
>>>
>>> v2: Modified and corrected the structures to be more
In the free game simutrans, in fullscreen mode I see the following problem:
The lower about 2 cm of the screen don't update. They are black or carry
the image from the game startup screen. They flicker once in a while,
but otherwise the image stays the same.
lspci output:
00:02.0 VGA compatible co
Am 31.08.2011 08:43, schrieb Philipp Klaus Krause:
> In the free game simutrans, in fullscreen mode I see the following problem:
> The lower about 2 cm of the screen don't update. They are black or carry
> the image from the game startup screen. They flicker once in a while,
>
Am 03.09.2011 12:43, schrieb Daniel Vetter:
> Lately there seem to be a few reports of "my screen doesn't update
> anymore". One thing that seems to (temporary) fix the problem is to
> switch to the kernel console and back to X. Does that help in your
> case?
>
Yes. Temporary: For a few seconds,
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Am 03.09.2011 12:52, schrieb Philipp Klaus Krause:
> Am 03.09.2011 12:43, schrieb Daniel Vetter:
>
>> Lately there seem to be a few reports of "my screen doesn't update
>> anymore". One thing that seems to (temporary
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Am 06.09.2011 17:53, schrieb Keith Packard:
> On Tue, 06 Sep 2011 15:11:12 +0200, Philipp Klaus Krause wrote:
>
>> Here's the output from git-bisect:
>>
>> d74362c9e45689d8d7e3d4bcf6681c4358ef4f2e is t
Am 08.09.2011 15:43, schrieb Eugeni Dodonov:
>
> Hi,
>
> just to help me keep track of this, is there a bug on bugzilla about it?
I only reported it on the intel-gfx list. Maybe someone reported the
issue at bugzilla before, but I don't know.
Philipp
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Am 29.07.2010 18:24, schrieb Matt Turner:
> You're saying it's slow, but in relation to what? Were previous
> versions faster, or is the comparison being made between hardware?
Well I see the same problem here, using
OpenGL renderer string: Mesa DRI