lude all of the
information from this e-mail and the image showing the corruption.
> -Ursprüngliche Nachricht-
> Von: "Ian Romanick"
> Gesendet: Jul 19, 2011 11:08:14 PM
> An: "Nicolas Kalkhof"
> Betreff: Re: [Intel-gfx] gen6 (SNB) depthbuffer issue with Open
On 19/07/11 07:18 PM, Nicolas Kalkhof wrote:
> Hi,
> absolutely correct! I've experienced this issue the same way you
> described during the 2.6.39-rc series in random occurance but much
> less intensive. however it disappeared during the 3.0-rc series. now
> the depth/alpha issue occurs instantly
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On 07/19/2011 01:21 PM, Nicolas Kalkhof wrote:
> Hi all,
>
> ok I've nailed the issue down to 3.0.0-rc7 and 3.0.0-rc7-git1. I suspect that
> the changes made in
> drivers/gpu/drm/i915/i915_dma.c are the cause of the problem.
>
> http://www.kernel.or
Any Clues?
Regards
Nic
-Ursprüngliche Nachricht-
Von: "Nicolas Kalkhof"
Gesendet: Jul 19, 2011 9:08:26 PM
An: "Ian Romanick"
Betreff: Re: [Intel-gfx] gen6 (SNB) depthbuffer issue with OpenGL games
>Hi Ian,
>
>thx for your reply. ok I give it a try and will
Hi,absolutely correct! I've experienced this issue the same way you described during the 2.6.39-rc series in random occurance but much less intensive. however it disappeared during the 3.0-rc series. now the depth/alpha issue occurs instantly after starting the OGL app. I'll try to nail down the ba
On 19/07/11 02:58 PM, Nicolas Kalkhof wrote:
> I've experienced a strange depth buffer issue recently with OpenGL games (see
> attached screenshots). It seems that the depth buffer fails on some pixels.
> This problem was introduced somewhere between Kernel-3.0.0-rc6-git6 and
> kernel-3.0.0-rc7
Hi Ian,
thx for your reply. ok I give it a try and will report my findings
regards
nic
-Ursprüngliche Nachricht-
Von: "Ian Romanick"
Gesendet: Jul 19, 2011 8:45:53 PM
An: "Nicolas Kalkhof"
Betreff: Re: [Intel-gfx] gen6 (SNB) depthbuffer issue with OpenGL ga
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On 07/19/2011 07:58 AM, Nicolas Kalkhof wrote:
> Hi there,
>
> I've experienced a strange depth buffer issue recently with OpenGL games
> (see attached screenshots). It seems that the depth buffer fails on some
> pixels. This problem was introduced so