ehalf Of
Daniel Vetter
Sent: Tuesday, September 17, 2013 12:28 AM
To: Widawsky, Benjamin
Cc: Bell, Bryan J; intel-gfx@lists.freedesktop.org; Venkatesh, Vishnu
Subject: Re: [Intel-gfx] [PATCH 0/8] DPF (GPU l3 parity detection) improvements
On Tue, Sep 17, 2013 at 6:15 AM, Ben Widawsky
wrote:
>
On Tue, Sep 17, 2013 at 6:15 AM, Ben Widawsky
wrote:
> I see. I had thought the hang bit was part of the test injection, when
> it's actually modifying the behavior or L3 errors. Any opinions on
> what the default should be (agreed that policy should be controlled by
> user space, but we can contr
I see. I had thought the hang bit was part of the test injection, when
it's actually modifying the behavior or L3 errors. Any opinions on
what the default should be (agreed that policy should be controlled by
user space, but we can control the default)? What does a "hang" mean
exactly, is the rest
The "hang" injection is for the scenarios like:
(1) L3 error occurs
(2) Workload completion, reported to user mode driver, e.g. OpenCL
(3) L3 error interrupt, handled.
If (2) occurs before (3), it's possible to report that a GPGPU workload
successfully completed when in fact it did not due to the
For patches 1,2,3,6,7:
Reviewed-by: Ville Syrjälä
--
Ville Syrjälä
Intel OTC
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Since IVB, our driver has supported GPU L3 cacheline remapping for
parity errors. This is known as, "DPF" for Dynamic Parity Feature. I am
told such an error is a good predictor for a subsequent error in the
same part of the cache. To address this possible issue for workloads
requiring precise and