Hi,
Den 2017-01-23 kl. 19:55, skrev contact@cryptolab.net:
> From: ng0
> + ;; TODO:
> + ;; lxshortcut, lxsession-edit, gpicview, leadpad,
There is a typo here: "leadpad" should be "leafpad"
Albin
e, the best would be to package opengfx.
By the way, the sound effects are not free since only non-commercial
redistribution is permitted.
>
> --
> ♥Ⓐ ng0
> For non-prism friendly talk find me on
> psyced.org / loupsycedyglgamf.onion
Albin
Den Sun, 12 Jun 2016 15:50:19 +
skrev Re: Openttd - mention todo/integration status of OpenGFX in
description?:
> On 2016-06-12(03:21:29+0200), Albin wrote:
> > Den Sat, 11 Jun 2016 07:48:59 +
> > skrev Re: Openttd - mention todo/integration status of OpenGFX in
Den Sun, 12 Jun 2016 15:12:22 -0400
skrev Re: Openttd - mention todo/integration status of OpenGFX in
description?:
> On Sun, Jun 12, 2016 at 03:21:29PM +0200, Albin wrote:
> > By the way, the sound effects are not free since only non-commercial
> > redistribution is permitted.
Den Sun, 12 Jun 2016 21:16:05 +0200
skrev Re: Openttd - mention todo/integration status of OpenGFX in
description?:
> Den Sun, 12 Jun 2016 15:50:19 +
> skrev Re: Openttd - mention todo/integration status of OpenGFX in
> description?:
>
> > On 2016-06-12(03:21:29+
Hi!
Here is an update to the latest version of OpenTTD. I've also added the
following sentence to the package description:
"This package only includes the game engine. When you start it you will
be prompted to download a graphics set."
All the be
udio controls were working in GNOME.
It's amzing how things can break some times :)
Anyway, I hope the above information will be of some use in the future.
I will now install Parabola on the MacBook2,1 but keep GuixSD on my
desktop computer.
Happy hacking!
Albin
Den 2016-03-17 kl. 16:37
Hi!
This is my first package for the Guix project. I've done my best to
follow all the guidelines.
As you can see, I had to make use of quite few tricks to make it work.
To the people in #guix: thanks a lot for your help!
Albin
From 061be49f0b39370541320984fc9eb53c2f2076c2 Mon Sep 17
Den 2016-04-12 kl. 10:30, skrev Alex Kost:
> Leo Famulari (2016-04-12 04:09 +0300) wrote:
>
>> On Tue, Apr 12, 2016 at 12:41:58AM +0200, Albin wrote:
>>> Subject: [PATCH] gnu: Add openttd.
>>
>> Can you add the "changelog" to the commit message? See comm
Thank you Leo for taking the time to inspect and install the package.
Den 2016-04-12 kl. 03:09, skrev Leo Famulari:
> On Tue, Apr 12, 2016 at 12:41:58AM +0200, Albin wrote:
>> + ;; GNU's not Unix so let's modify the exit dialog.
>> + (sub
Here is a new patch for OpenTTD.
I have
* changed the name to openttd-engine (so that we can later add game data
as companion packages),
* removed the "Unix"->"GNU" hack,
* enabled 'lzo',
* added more licenses,
* rephrased a few comments,
* modified the commit me
I've also changed the download URL to the official one and the package
builds fine.
Den 2016-04-13 kl. 04:09, skrev Albin:
> Here is a new patch for OpenTTD.
>
> I have
>
> * changed the name to openttd-engine (so that we can later add game data
> as companion packages)
ects that I guess we shouldn't distribute directly ourselves.
I will work on the additional packages but I can't say when they will be
finished.
Albin
Den 2016-04-14 kl. 11:04, skrev Alex Kost:
> Albin (2016-04-13 05:09 +0300) wrote:
>
>> Here is a new patch for OpenTTD.
>&g
{loadkeys} command. Most likely, you want to load some default
>>> +keymap, which can be done like this:
>>> +
>>> +@example
>>> +(console-keymap-service "dvorak")
>>> +@end example
>>
>> Perhaps you could add the example from the IRC dis
@deffn {Scheme Procedure} console-keymap-service @var{files} ...
>> @cindex keyboard layout
>> Return a service to load console keymaps from @var{files} using
>> @command{loadkeys} command. Most likely, you want to load some default
>> keymap, which can be done like this:
>
Den 2016-04-16 kl. 10:24, skrev Alex Kost:
> Albin (2016-04-16 05:47 +0300) wrote:
>
>> Den 2016-04-15 kl. 23:17, skrev Ludovic Courtès:
>>> Alex Kost skribis:
> [...]
>>>> @deffn {Scheme Procedure} console-keymap-service @var{files} ...
>>>> @cind
#x27;rubber-band',
> etc.?
>
I just installed 'red-eclipse' from a git checkout and then the link to
the binary was named 'redeclipse_linux' and not 'red-eclipse' as I had
expected.
Albin
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