Den Sun, 12 Jun 2016 21:16:05 +0200 skrev Re: Openttd - mention todo/integration status of OpenGFX in description?:
> Den Sun, 12 Jun 2016 15:50:19 +0000 > skrev Re: Openttd - mention todo/integration status of OpenGFX in > description?: > > > On 2016-06-12(03:21:29+0200), Albin wrote: > > > Den Sat, 11 Jun 2016 07:48:59 +0000 > > > skrev Re: Openttd - mention todo/integration status of OpenGFX in > > > description?: > > > > > > > On 2016-06-10(10:39:49-0400), Leo Famulari wrote: > > > > > On Sat, Jun 11, 2016 at 01:02:18AM +0000, ng0 wrote: > > > > > > After installing OpenTTD, the game asks for a download of > > > > > > OpenGFX (GPL2 licensed) which can be done in application. > > > > > > > > > > > > Now this is not the way this is handled usually, and it is > > > > > > also stated in a comment in the package (games.scm:1926), > > > > > > should we - even if it is just temporarily - point out that > > > > > > OpenGFX is not included, or should it just be added and > > > > > > users will notice through an package update and not a > > > > > > comment on it? > > > > > > > > > > How do you recommend we point it out? > > > > > > > > > > Of course, the best solution is to package OpenGFX. > > > > > > > > > > > > > OpenGFX looks rather small, so I'll try to do it soon. > > > > > > > > (description "OpenTTD is a game in which you transport goods and > > > > passengers by land, water and air. It is a re-implementation of > > > > Transport Tycoon Deluxe with many enhancements including > > > > multiplayer mode, internationalization support, conditional > > > > orders and the ability to clone, autoreplace and autoupdate > > > > vehicles.") > > > > > > > > What about something like: > > > > > > > > (description "OpenTTD is a game in which you transport goods and > > > > passengers by land, water and air. It is a re-implementation of > > > > Transport Tycoon Deluxe with many enhancements including > > > > multiplayer mode, internationalization support, conditional > > > > orders and the ability to clone, autoreplace and autoupdate > > > > vehicles. This package only includes the base of the game, when > > > > you start it you will be prompted to download graphics and > > > > sounds.") > > > > > > I believe this would be more correct: > > > > > > "This package only includes the game engine. When you start > > > it you will be prompted to download a graphics set." > > > > Looks good to me, can you create a patch for it? > > IMHO, this is unnecessary work if opengfx is to be added any time > soon, but if you want, feel free to use my formulation above. > > > > > > But, of course, the best would be to package opengfx. > > > > > > By the way, the sound effects are not free since only > > > non-commercial redistribution is permitted. > > > > Yes, but as the licenses are in the details of the in-game download > > manager I think it's enough to mention the start blocker (gfx), you > > could theoretically just run it without sounds or create your own > > soundpack and use it (same for gfx). > > After I packaged openttd we had a discussion about this > and I then suggested that opengfx + openmsx (a GPLv2 licensed music > set) might be enough for a good user experience. An unfortunate > fact about the in-game downloader is that it only displays the > license *after* you have downloaded a particular package. So far, I > have not seen any examples of proprietary software, but a few cases of > non-free (nc) non-functional data. I will ask upstream if they have a > policy regarding what may be included there. > > Albin Hi, I have now received a reply from an OpenTTD developer. > the in-game content-downloader is a pure distribution platform. > It does not enforce any licence terms onto the content. > > There are terms of service > ( http://bananas.openttd.org/en/manager/tos/ ) for it, but they are > just a minimal set of rights which allow running the primary > distribution via the in-game content. > > After the download, it is all up to the licence included in the > download. In particular there is no requirement for content being > redistributable or even usable. > > As you mention, there is currently no option to see the licence before > downloading the content, in particular also not for custom licences. > Furthermore there is no in-game GUI method to delete content once > downloaded (you have to use a file browser or console or similar). As you can see, this content downloader is rather problematic. What do you think we should do about it? Albin > > > > > > > > > > > > -- > > > > ♥Ⓐ ng0 > > > > For non-prism friendly talk find me on > > > > psyced.org / loupsycedyglgamf.onion > > > > > > Albin > > > > -- > > ♥Ⓐ ng0 > > For non-prism friendly talk find me on > > psyced.org / loupsycedyglgamf.onion > >